im fairly new to the game, i found that attaking a unit that is routing it will give you extra movement when is chasing it, even if your attaking unit has few ap points, my cuestion is if there are a way to prevent this.
thanks in advance and sorry for the bad english =)
Cuestion about attaking routing units
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rs2excelsior
- Staff Sergeant - StuG IIIF

- Posts: 273
- Joined: Wed Jul 10, 2019 12:51 am
Re: Cuestion about attaking routing units
As far as I know, no. Cavalry especially is prone to pursuing. Useful for keeping enemies from rallying, but it can carry a unit out of the action.
Re: Cuestion about attaking routing units
The only thing you can do is try to force the rout towards bad terrain, or the routers against an impassable barrier, like mountains, rivers, or against other soldiers. A pursuit will stop if the routers are dispersed, and even the most pig-headed of pursuers tend to think twice about pursuing deep into marsh, forests, or across rough ground. I don't know if marshes and forests always stop pursuits. I know rough ground doesn't; I think it might make units affected by rough ground more reluctant to continue a pursuit if the first move is across the rough.
Re: Cuestion about attaking routing units
yeah, i do not want that, sometimes they move very far from the battle
sounds good, but i guess relies more in where the routing unit is moving at, maybe attaking a unit with other 3 units to make them rout to certain place, i dont know, i saw another post about routing path, and its seems hard to guess where they could rout.Ludendorf wrote: ↑Wed Jun 10, 2020 12:53 am The only thing you can do is try to force the rout towards bad terrain, or the routers against an impassable barrier, like mountains, rivers, or against other soldiers. A pursuit will stop if the routers are dispersed, and even the most pig-headed of pursuers tend to think twice about pursuing deep into marsh, forests, or across rough ground. I don't know if marshes and forests always stop pursuits. I know rough ground doesn't; I think it might make units affected by rough ground more reluctant to continue a pursuit if the first move is across the rough.
My other cuestion is if it is normal that the attaking unit moves further than their ap is allowed to move when pursuing?.
thanks for your answers =)
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rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Cuestion about attaking routing units
The pursuing unit's AP is reset to base value when its opponent breaks. (But not when pursuing evaders). Also mounted pursuers pursuing routers move an extra square on the first turn of pursuit, to ensure they will keep up with routers of the same base speed.
Richard Bodley Scott


Re: Cuestion about attaking routing units
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The pursuing unit's AP is reset to base value when its opponent breaks. (But not when pursuing evaders). A
[/quote]
i dont know but i got that feeling that the unirt move further than their ap, so that explain everything
The pursuing unit's AP is reset to base value when its opponent breaks. (But not when pursuing evaders). A
[/quote]
i dont know but i got that feeling that the unirt move further than their ap, so that explain everything

