Cuestion about attaking routing units

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Sh1mbo
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Cuestion about attaking routing units

Post by Sh1mbo »

im fairly new to the game, i found that attaking a unit that is routing it will give you extra movement when is chasing it, even if your attaking unit has few ap points, my cuestion is if there are a way to prevent this.
thanks in advance and sorry for the bad english =)
rs2excelsior
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Re: Cuestion about attaking routing units

Post by rs2excelsior »

As far as I know, no. Cavalry especially is prone to pursuing. Useful for keeping enemies from rallying, but it can carry a unit out of the action.
Ludendorf
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Re: Cuestion about attaking routing units

Post by Ludendorf »

The only thing you can do is try to force the rout towards bad terrain, or the routers against an impassable barrier, like mountains, rivers, or against other soldiers. A pursuit will stop if the routers are dispersed, and even the most pig-headed of pursuers tend to think twice about pursuing deep into marsh, forests, or across rough ground. I don't know if marshes and forests always stop pursuits. I know rough ground doesn't; I think it might make units affected by rough ground more reluctant to continue a pursuit if the first move is across the rough.
Sh1mbo
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Re: Cuestion about attaking routing units

Post by Sh1mbo »

rs2excelsior wrote: Wed Jun 10, 2020 12:33 am but it can carry a unit out of the action.
yeah, i do not want that, sometimes they move very far from the battle
Ludendorf wrote: Wed Jun 10, 2020 12:53 am The only thing you can do is try to force the rout towards bad terrain, or the routers against an impassable barrier, like mountains, rivers, or against other soldiers. A pursuit will stop if the routers are dispersed, and even the most pig-headed of pursuers tend to think twice about pursuing deep into marsh, forests, or across rough ground. I don't know if marshes and forests always stop pursuits. I know rough ground doesn't; I think it might make units affected by rough ground more reluctant to continue a pursuit if the first move is across the rough.
sounds good, but i guess relies more in where the routing unit is moving at, maybe attaking a unit with other 3 units to make them rout to certain place, i dont know, i saw another post about routing path, and its seems hard to guess where they could rout.
My other cuestion is if it is normal that the attaking unit moves further than their ap is allowed to move when pursuing?.
thanks for your answers =)
rbodleyscott
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Re: Cuestion about attaking routing units

Post by rbodleyscott »

Sh1mbo wrote: Wed Jun 10, 2020 3:58 am My other cuestion is if it is normal that the attaking unit moves further than their ap is allowed to move when pursuing?.
The pursuing unit's AP is reset to base value when its opponent breaks. (But not when pursuing evaders). Also mounted pursuers pursuing routers move an extra square on the first turn of pursuit, to ensure they will keep up with routers of the same base speed.
Richard Bodley Scott

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Sh1mbo
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Re: Cuestion about attaking routing units

Post by Sh1mbo »

[/quote]

The pursuing unit's AP is reset to base value when its opponent breaks. (But not when pursuing evaders). A
[/quote]

i dont know but i got that feeling that the unirt move further than their ap, so that explain everything
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