Version 1.3.3 is out!

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Post Reply
Daniele
Slitherine
Slitherine
Posts: 833
Joined: Thu Oct 02, 2014 9:17 am

Version 1.3.3 is out!

Post by Daniele »

Version 1.3.3 (June 3rd - 2020)
(save game compatibility: see at end of patch notes)

You can download the patch from here

Fixes

Revolters cannot be from the ruling nation
Carthage gains back the Carthage Senate
Fixed 2 issues with missing rulers names
Fixed identical regional decisions played in different regions synchronizing between themselves
Freedmen decision fix
Fix to absorb bug sometimes reversing outcome

Various rules change or improvements
Smarter Regional decisions recycling
Each time a decision fails, for whatever reason, it is refunded
Decisions triggering at start of turn do so before the siege phase
If you have 3 or fewer regional decisions, you will get some bonus extra ones
Minor AI with fewer than 5 units and no regions becomes inactive
Cooperation easier to achieve, with possibly even a bonus for high relationship
AI generates slightly more diplomacy proposals
Can disperse slaves up to 50 populations
Client-states have better chance of breaking treaty with liege if relationships are low (including Client-state AI)
You can now gain some 'free' warscore each turn, if you hold a significant territorial advantage vs your main opponent (no client-state)
Added some missing texts in non-English languages
You can only Seize Fleet (national decision) near to a sea or an ocean ­– not a lake
Prospect for resource decision could issue a message even if no resources were added
Prospect for resource decision now issues a message if an impediment is removed.
Impediment-removing structures chance increased from 2% per tier to 3% per tier (and turn)
Enemy nation’s national capital region will always be a valid dynamic objective
Liberate a nation should give a client-state more often, unless you have a bad diplomat as a leader.
Removed extraneous comma in the list of possible structures that could be built in a region
If a palace replaces another, then the old one is immediately removed, it will not coexist one turn (King Residence > Senate e.g.)
Fixed an issue where the centre unit in battle would never be fired upon in the ranged phase
Armies standing behind destroyed walls lose their garrisoning status
You can now ask an ally or client-state to forfeit an objective they have in either your own or your allies’ territory.
Higher chance to capture landlocked fleets
Can't export battles to FOG II if total units more than 512, or if ships are present

Setup and data changes
Athens long walls is now the Makra Teikhe (and not Teikse). Extra fixes to some Greek words.
Cyprus now given to Egypt at start
Royal Tombs will only appear in region legitimately held for at least 10 turns.
Athens trade settlements mission only given if you have at least one corresponding regional decision in reserve.
Medium Semitic Cavalry (looking like Greek cavalry even though it was not) has been removed from roster
Ishtar gate in Babylon
Melita is Hellenic, Ordessus is Nomadic
Missions 'mutual benefit' for Carthage was not working
Macedonia and Sparta will revolt less often
Liberate Lydia mission for Athens should be easier (Lydia will take priority among liberation candidates).
Macedonian provincial cavalry gets +1 attack, -1 flanking
Most Impediments and Perks cannot be destroyed by raids. A few can.
Prospect for Resources (and remove impediments) can be used up to 30 population in region
Epirus cannot get elephants before 350 BCE
Changed misleading 'liberate' to 'own' in the People in Exodus Mission for Persia
In French, validating a treaty was labelled as cancelling it.
Much lower chances as Athens to have a citizen captured by Persia

Compatibility
Compatibility with games in 1.30 version: Full
Before this point, most of the features would work, but we don’t recommend continuing multiplayers games.
Sh1mbo
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Wed Apr 08, 2020 3:52 am
Location: Veracruz, México

Re: Version 1.3.3 is out!

Post by Sh1mbo »

nice, but i have this cuestion
"Macedonia and Sparta will revolt less often"
does apply for both campaing or only for the rise of persia?
kronenblatt
General - Carrier
General - Carrier
Posts: 4657
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Version 1.3.3 is out!

Post by kronenblatt »

Daniele wrote: Tue Jun 09, 2020 3:41 pm Version 1.3.3 (June 3rd - 2020)
(save game compatibility: see at end of patch notes)

You can download the patch from here

Fixes

Revolters cannot be from the ruling nation
Carthage gains back the Carthage Senate
Fixed 2 issues with missing rulers names
Fixed identical regional decisions played in different regions synchronizing between themselves
Freedmen decision fix
Fix to absorb bug sometimes reversing outcome

Various rules change or improvements
Smarter Regional decisions recycling
Each time a decision fails, for whatever reason, it is refunded
Decisions triggering at start of turn do so before the siege phase
If you have 3 or fewer regional decisions, you will get some bonus extra ones
Minor AI with fewer than 5 units and no regions becomes inactive
Cooperation easier to achieve, with possibly even a bonus for high relationship
AI generates slightly more diplomacy proposals
Can disperse slaves up to 50 populations
Client-states have better chance of breaking treaty with liege if relationships are low (including Client-state AI)
You can now gain some 'free' warscore each turn, if you hold a significant territorial advantage vs your main opponent (no client-state)
Added some missing texts in non-English languages
You can only Seize Fleet (national decision) near to a sea or an ocean ­– not a lake
Prospect for resource decision could issue a message even if no resources were added
Prospect for resource decision now issues a message if an impediment is removed.
Impediment-removing structures chance increased from 2% per tier to 3% per tier (and turn)
Enemy nation’s national capital region will always be a valid dynamic objective
Liberate a nation should give a client-state more often, unless you have a bad diplomat as a leader.
Removed extraneous comma in the list of possible structures that could be built in a region
If a palace replaces another, then the old one is immediately removed, it will not coexist one turn (King Residence > Senate e.g.)
Fixed an issue where the centre unit in battle would never be fired upon in the ranged phase
Armies standing behind destroyed walls lose their garrisoning status
You can now ask an ally or client-state to forfeit an objective they have in either your own or your allies’ territory.
Higher chance to capture landlocked fleets
Can't export battles to FOG II if total units more than 512, or if ships are present

Setup and data changes
Athens long walls is now the Makra Teikhe (and not Teikse). Extra fixes to some Greek words.
Cyprus now given to Egypt at start
Royal Tombs will only appear in region legitimately held for at least 10 turns.
Athens trade settlements mission only given if you have at least one corresponding regional decision in reserve.
Medium Semitic Cavalry (looking like Greek cavalry even though it was not) has been removed from roster
Ishtar gate in Babylon
Melita is Hellenic, Ordessus is Nomadic
Missions 'mutual benefit' for Carthage was not working
Macedonia and Sparta will revolt less often
Liberate Lydia mission for Athens should be easier (Lydia will take priority among liberation candidates).
Macedonian provincial cavalry gets +1 attack, -1 flanking
Most Impediments and Perks cannot be destroyed by raids. A few can.
Prospect for Resources (and remove impediments) can be used up to 30 population in region
Epirus cannot get elephants before 350 BCE
Changed misleading 'liberate' to 'own' in the People in Exodus Mission for Persia
In French, validating a treaty was labelled as cancelling it.
Much lower chances as Athens to have a citizen captured by Persia

Compatibility
Compatibility with games in 1.30 version: Full
Before this point, most of the features would work, but we don’t recommend continuing multiplayers games.
Excellent! Good work!
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
General - Carrier
General - Carrier
Posts: 4657
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Version 1.3.3 is out!

Post by kronenblatt »

duplicate post
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
travling_canuck
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 69
Joined: Tue May 05, 2020 6:28 pm

Re: Version 1.3.3 is out!

Post by travling_canuck »

Good piece of work. This is quite a substantial amount of improvements considering it's less than 3 weeks since the DLC was released. Thank you!
ess1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Thu Oct 10, 2013 1:40 pm
Location: Horsehay, Shropshire, UK

Re: Version 1.3.3 is out!

Post by ess1 »

Excellent. Appreciate continued support.
There is one point (isn't there always): Before I was allowed to load MP I had to patch. It was not until I read last paragraph of readme that discovered not recommended :?
In care home looking for Diplomacy opponents :)
Surt
General - King Tiger
General - King Tiger
Posts: 3958
Joined: Thu May 21, 2020 9:50 pm

Re: Version 1.3.3 is out!

Post by Surt »

Daniele wrote: Tue Jun 09, 2020 3:41 pm Version 1.3.3 (June 3rd - 2020)

Epirus cannot get elephants before 350 BCE
Sad for Epirus, but Sparta can still build them in Epirus in 410 BCE
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
kronenblatt
General - Carrier
General - Carrier
Posts: 4657
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Version 1.3.3 is out!

Post by kronenblatt »

Surt wrote: Thu Jun 25, 2020 8:44 am
Daniele wrote: Tue Jun 09, 2020 3:41 pm Version 1.3.3 (June 3rd - 2020)

Epirus cannot get elephants before 350 BCE
Sad for Epirus, but Sparta can still build them in Epirus in 410 BCE
That's weird. Shouldn't be the case, right? Elephants shouldn't be buildable in Epirus by anyone before 350 BCE, period.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Surt
General - King Tiger
General - King Tiger
Posts: 3958
Joined: Thu May 21, 2020 9:50 pm

Re: Version 1.3.3 is out!

Post by Surt »

kronenblatt wrote: Thu Jun 25, 2020 9:02 am
Surt wrote: Thu Jun 25, 2020 8:44 am
Daniele wrote: Tue Jun 09, 2020 3:41 pm Version 1.3.3 (June 3rd - 2020)

Epirus cannot get elephants before 350 BCE
Sad for Epirus, but Sparta can still build them in Epirus in 410 BCE
That's weird. Shouldn't be the case, right? Elephants shouldn't be buildable in Epirus by anyone before 350 BCE, period.
I don't think they should be, but I build a couple and they were not pink!!!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
Ageod
Ageod
Posts: 7044
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.3 is out!

Post by Pocus »

Weird, the provincial unit in Epirus is a skirmisher, not an Elephant. I don't see how you can manage to recruit elephants there. Do you have the save showing you can recruit some?
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Surt
General - King Tiger
General - King Tiger
Posts: 3958
Joined: Thu May 21, 2020 9:50 pm

Re: Version 1.3.3 is out!

Post by Surt »

Pocus wrote: Fri Jun 26, 2020 9:31 am Weird, the provincial unit in Epirus is a skirmisher, not an Elephant. I don't see how you can manage to recruit elephants there. Do you have the save showing you can recruit some?
Done.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
Ageod
Ageod
Posts: 7044
Joined: Tue Oct 02, 2012 3:05 pm

Re: Version 1.3.3 is out!

Post by Pocus »

Ah, I now see my error, thanks!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
surusI
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Tue Nov 04, 2014 10:35 pm

Re: Version 1.3.3 is out!

Post by surusI »

BTW in my current GC game playing the Antigonids (v1.3.3) it appears that the Ishtar Gate is in Assyria and not Babylon.
Post Reply

Return to “Field of Glory: Empires”