Pursuit formula

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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bs_grom
Corporal - 5 cm Pak 38
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Pursuit formula

Post by bs_grom »

How exactly does the formula for the pursuit look.
I know that flanking modifier affects the pursuit but I don't know exactly what. Now I can't make the decision whether it's better to buy a regional unit instead of a regular or light infantry because I don't know how much more they inflict losses during the pursuit.
Pocus
Ageod
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Re: Pursuit formula

Post by Pocus »

During battle flanking is a bonus to attack rating when rolling for the losses the flanked will receive. During pursuit, flanking almost work the same, this is a bonus to attack rating of each winning unit. If you beat a 10-sided die, then you inflict 1 damage to the enemy. You then remove 5 to this modified rating, and then you roll another die, if you succeed again, again +1 damage. You then remove 10 (total) and roll a third die ... etc.

So basically, each flanking value is 10% chance to increase damages in 2 circumstances.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Kimbell
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Re: Pursuit formula

Post by Kimbell »

Does the pursuit work in the way that every single unit you have in the army has a change to deal damage?
Pocus
Ageod
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Re: Pursuit formula

Post by Pocus »

No there is a limit, it depends of the number of duels you won in the melee phase, and there is a bonus for each flanking you did. But having a lot of good flankers in your army will make the pursuit damages higher in the end.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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