[Gameplay Bug] [Red Steel, Winterstorm, Stalingrad Supply][New]

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best75
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 525
Joined: Mon Jun 10, 2013 11:15 am

[Gameplay Bug] [Red Steel, Winterstorm, Stalingrad Supply][New]

Post by best75 »

On the Operation Winterstorm scenario. I noticed these 2 hexes in the Stalingrad pocket get very large supply. They show 99 supply each on this screenshot. They only start with 30 supply. I looked into the scenario editor and I don't understand how they get so much supply. I shot down the german air transports and they don't give nearly enough supply. The 6th A supply loss trigger does look odd. The effect of - - 1 supply doesn't look right.
Supply_result.jpg
Supply_result.jpg (514.8 KiB) Viewed 1083 times
Trigger.jpg
Trigger.jpg (173.59 KiB) Viewed 1083 times
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Re: [Gameplay Bug] [Red Steel, Winterstorm, Stalingrad Supply][New]

Post by GabeKnight »

best75 wrote: Mon Jun 01, 2020 5:33 am On the Operation Winterstorm scenario. I noticed these 2 hexes in the Stalingrad pocket get very large supply. They show 99 supply each on this screenshot. They only start with 30 supply. I looked into the scenario editor and I don't understand how they get so much supply. I shot down the german air transports and they don't give nearly enough supply. The 6th A supply loss trigger does look odd. The effect of - - 1 supply doesn't look right.

Supply_result.jpg
Trigger.jpg
Oh yes, good catch. My god, I must have been blind and too busy dealing with my own supply shortage at the time when I was playing that scen to not notice it. :roll: :oops:

And yes, you've identified the source of the problem. But the trigger as a whole is set up wrong. It won't work just changing the number to "+1", you have to add a "check turn" condition for the German alliance as well. If not, then this trigger will be activated five times for each turn (four factions plus the additional internal-whatever-turn-cycle).
It must have been -2 supply/turn intended IMO for it to make sense (the Germans in the pocket start with +12 supply).
bebro
Slitherine
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Re: [Gameplay Bug] [Red Steel, Winterstorm, Stalingrad Supply][New]

Post by bebro »

Thx for the headsup folks, gets changed.
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