TT Mod problem?
-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
TT Mod problem?
I'm trying to play my first turn in the Biblical section of the Digital League, but when the turn tries to load it presents an error telling me it can't find a particular unit and when I click okay a couple of times the game crashes. I am using the new TT mod (otherwise I'd not have been able to accept my opponent's challenge), how do I overcome this?
Beat Wishes
Mike
Beat Wishes
Mike
Re: TT Mod problem?
What is the unit it can't find?MikeMarchant wrote: ↑Sun May 31, 2020 9:52 pm I'm trying to play my first turn in the Biblical section of the Digital League, but when the turn tries to load it presents an error telling me it can't find a particular unit and when I click okay a couple of times the game crashes. I am using the new TT mod (otherwise I'd not have been able to accept my opponent's challenge), how do I overcome this?
Beat Wishes
Mike
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
Re: TT Mod problem?
"Failed to find squad type Early_Cit_Hoplites in map file C:/Users/XBox_000/Documents/MyGames/FieldOfGlory2/Saves/Skirmish.BAM for UNITTS_)_2(0)"Paul59 wrote: ↑Sun May 31, 2020 11:42 pmWhat is the unit it can't find?MikeMarchant wrote: ↑Sun May 31, 2020 9:52 pm I'm trying to play my first turn in the Biblical section of the Digital League, but when the turn tries to load it presents an error telling me it can't find a particular unit and when I click okay a couple of times the game crashes. I am using the new TT mod (otherwise I'd not have been able to accept my opponent's challenge), how do I overcome this?
Beat Wishes
Mike
I've attached a file with the message as it appears.
Best Wishes
Mike
- Attachments
-
- 2020-05-31 (2).png (8.66 KiB) Viewed 1640 times
Re: TT Mod problem?
Thanks Mike,MikeMarchant wrote: ↑Mon Jun 01, 2020 8:13 am"Failed to find squad type Early_Cit_Hoplites in map file C:/Users/XBox_000/Documents/MyGames/FieldOfGlory2/Saves/Skirmish.BAM for UNITTS_)_2(0)"Paul59 wrote: ↑Sun May 31, 2020 11:42 pmWhat is the unit it can't find?MikeMarchant wrote: ↑Sun May 31, 2020 9:52 pm I'm trying to play my first turn in the Biblical section of the Digital League, but when the turn tries to load it presents an error telling me it can't find a particular unit and when I click okay a couple of times the game crashes. I am using the new TT mod (otherwise I'd not have been able to accept my opponent's challenge), how do I overcome this?
Beat Wishes
Mike
I've attached a file with the message as it appears.
Best Wishes
Mike
I will have to pass this on to Pip to investigate.
That missing unit should be in the TT Mod, it is certainly in mine. It is possible that you might have a corrupted download and that unit might be missing, so perhaps you could look in your My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/BATTLE/Units folder to check if you have the Early_Cit_Hoplites_0.s4f file in there.
It should look just like this:

If it is not there, I think we have found the problem.
cheers
Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
Re: TT Mod problem?
Thanks for such a swift response, Paul.Paul59 wrote: ↑Mon Jun 01, 2020 9:49 amThanks Mike,MikeMarchant wrote: ↑Mon Jun 01, 2020 8:13 am"Failed to find squad type Early_Cit_Hoplites in map file C:/Users/XBox_000/Documents/MyGames/FieldOfGlory2/Saves/Skirmish.BAM for UNITTS_)_2(0)"
I've attached a file with the message as it appears.
Best Wishes
Mike
I will have to pass this on to Pip to investigate.
That missing unit should be in the TT Mod, it is certainly in mine. It is possible that you might have a corrupted download and that unit might be missing, so perhaps you could look in your My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/BATTLE/Units folder to check if you have the Early_Cit_Hoplites_0.s4f file in there.
It should look just like this:
If it is not there, I think we have found the problem.
cheers
Paul
The file indicated is present and the date/time and size match up with the one in your illustration.
Best Wishes
Mike
Re: TT Mod problem?
Hi Mike,MikeMarchant wrote: ↑Mon Jun 01, 2020 9:57 am
Thanks for such a swift response, Paul.
The file indicated is present and the date/time and size match up with the one in your illustration.
Best Wishes
Mike
Is it the same file size? I have just sent a pm to Pip to investigate this issue. Unfortunately he is on a different time zone to us, so he probably won't see it for another 5 hours at least.
Good luck.
Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: TT Mod problem?
I don't think that error message indicates that the model is missing. I am fairly sure it indicates that the unit Early_Cit_Hoplites is not in the squads.csv file.
So what Mike needs to check is the
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/Squads.csv file
It is probably either missing or corrupted.
However, the easiest thing to do is probably redownload the whole Mod.
So what Mike needs to check is the
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/Squads.csv file
It is probably either missing or corrupted.
However, the easiest thing to do is probably redownload the whole Mod.
Richard Bodley Scott


-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
Re: TT Mod problem?
The file size is 6,227, and although I can't see the entire file size in your illustration it does begin 6,2 - so looks close enough. I am downloading a new version of the Mod now, just in case it's just a corruption problem, especially given what RBS has observed.Paul59 wrote: ↑Mon Jun 01, 2020 10:04 amHi Mike,MikeMarchant wrote: ↑Mon Jun 01, 2020 9:57 am
Thanks for such a swift response, Paul.
The file indicated is present and the date/time and size match up with the one in your illustration.
Best Wishes
Mike
Is it the same file size? I have just sent a pm to Pip to investigate this issue. Unfortunately he is on a different time zone to us, so he probably won't see it for another 5 hours at least.
Good luck.
Paul
I will let you know if the problem resolves itself.
Best Wishes
Mike
-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
Re: TT Mod problem?
My Data folder consists only of a Battle folder, which contains folders named Banners, Units and UNITTEXTURES. There is no squads.csv file anywhere to be found.rbodleyscott wrote: ↑Mon Jun 01, 2020 10:08 am I don't think that error message indicates that the model is missing. I am fairly sure it indicates that the unit Early_Cit_Hoplites is not in the squads.csv file.
So what Mike needs to check is the
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/Squads.csv file
It is probably either missing or corrupted.
However, the easiest thing to do is probably redownload the whole Mod.
I am in the process of downloading a new copy of the Mod, in the hope that might resolve the problem, but thanks for your help, Richard, it is much appreciated.
Best Wishes
Mike
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: TT Mod problem?
Apologies, I was thinking of the main game file tree structure.MikeMarchant wrote: ↑Mon Jun 01, 2020 10:17 am My Data folder consists only of a Battle folder, which contains folders named Banners, Units and UNITTEXTURES. There is no squads.csv file anywhere to be found.
In the mod file tree, the Squads.csv file should be in
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/
Richard Bodley Scott


Re: TT Mod problem?
The Data folder should also contain a Scripts sub folder like this:MikeMarchant wrote: ↑Mon Jun 01, 2020 10:17 amMy Data folder consists only of a Battle folder, which contains folders named Banners, Units and UNITTEXTURES. There is no squads.csv file anywhere to be found.rbodleyscott wrote: ↑Mon Jun 01, 2020 10:08 am I don't think that error message indicates that the model is missing. I am fairly sure it indicates that the unit Early_Cit_Hoplites is not in the squads.csv file.
So what Mike needs to check is the
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/Squads.csv file
It is probably either missing or corrupted.
However, the easiest thing to do is probably redownload the whole Mod.
I am in the process of downloading a new copy of the Mod, in the hope that might resolve the problem, but thanks for your help, Richard, it is much appreciated.
Best Wishes
Mike

So yes, it does look like your original download was corrupted.
BTW, the Squads.csv file should be directly in the TT mod folder, not within the Data folder, as mods have a slightly different file structure to the main game. So it should look like this:

cheers
Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
Re: TT Mod problem?
The file was not present anywhere, and in fact, having now downloaded the Mod again, I can see there were an awful lot files missing from the original version.rbodleyscott wrote: ↑Mon Jun 01, 2020 10:40 amApologies, I was thinking of the main game file tree structure.MikeMarchant wrote: ↑Mon Jun 01, 2020 10:17 am My Data folder consists only of a Battle folder, which contains folders named Banners, Units and UNITTEXTURES. There is no squads.csv file anywhere to be found.
In the mod file tree, the Squads.csv file should be in
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/
The fresh download has solved the problem and all seems to be working as it should be.
I am now embarrassed that my first response wasn't to simply re-download the Mod. I am old enough and wise in enough (in theory) to have figured that out for myself.
I am very grateful for your help, Richard. Thank you.
Hope to meet you on the battlefield sometime.
Best Wishes
Mike
-
MikeMarchant
- 1st Lieutenant - Grenadier

- Posts: 788
- Joined: Thu Jul 03, 2014 2:46 pm
Re: TT Mod problem?
Paul59 wrote: ↑Mon Jun 01, 2020 10:42 amThe Data folder should also contain a Scripts sub folder like this:MikeMarchant wrote: ↑Mon Jun 01, 2020 10:17 amMy Data folder consists only of a Battle folder, which contains folders named Banners, Units and UNITTEXTURES. There is no squads.csv file anywhere to be found.rbodleyscott wrote: ↑Mon Jun 01, 2020 10:08 am I don't think that error message indicates that the model is missing. I am fairly sure it indicates that the unit Early_Cit_Hoplites is not in the squads.csv file.
So what Mike needs to check is the
My Documents/My Games/FieldOfGlory2/MULTIPLAYER/TT_Mod_MPV1.5.28/Data/Squads.csv file
It is probably either missing or corrupted.
However, the easiest thing to do is probably redownload the whole Mod.
I am in the process of downloading a new copy of the Mod, in the hope that might resolve the problem, but thanks for your help, Richard, it is much appreciated.
Best Wishes
Mike
So yes, it does look like your original download was corrupted.
BTW, the Squads.csv file should be directly in the TT mod folder, not within the Data folder, as mods have a slightly different file structure to the main game. So it should look like this:
cheers
Paul
The fresh download has solved the problem, Paul, clearly the original download was corrupted.
I really ought to have done that for mysefl before bothering you, and I am sorry for having failed to do that.
Thank you so much for your help, Paul.
Best Wishes
Mike
Re: TT Mod problem?
No problem Mike,
I am glad you have solved the problem.
I am glad you have solved the problem.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
