Zone of Control

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Warg1
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 330
Joined: Thu Jan 25, 2018 9:53 pm

Zone of Control

Post by Warg1 »

I've noticed that units are prevented from charging if they are in the zone of control from an enemy unit behind them. This creates seemingly silly situations where a unit can not charge away from the enemy unit that has them in their zone. Is this a bug or is this really how the game is supposed to work. I can understand why you can't charge across a zone of control but not being able to charge away from seems strange. I have attached a screen shot where my chariots are trying to charge cavalry in front of them bit are prevented from doing so as they have enemy camelry directly behind them.Image

https://imgur.com/rZHSzpc
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Zone of Control

Post by rbodleyscott »

Warg1 wrote: Sun May 31, 2020 12:25 am I've noticed that units are prevented from charging if they are in the zone of control from an enemy unit behind them. This creates seemingly silly situations where a unit can not charge away from the enemy unit that has them in their zone. Is this a bug or is this really how the game is supposed to work. I can understand why you can't charge across a zone of control but not being able to charge away from seems strange. I have attached a screen shot where my chariots are trying to charge cavalry in front of them bit are prevented from doing so as they have enemy camelry directly behind them.Image

https://imgur.com/rZHSzpc
It is intentional. Although the game is turn-based IGOUGO, we have tried as far as possible to make troops behave as if both sides were moving simultaneously. In reality your unit would not be able to charge to their front while ignoring the enemy behind them because the enemy would charge them in the rear. Even if their officer commanded it, the troops themselves would be too distracted to comply.

In your particular example, because the enemy you want to charge is more than 1 square away and straight ahead, your unit can in fact charge, by moving out of the ZOC first and then charging.
Richard Bodley Scott

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Warg1
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 330
Joined: Thu Jan 25, 2018 9:53 pm

Re: Zone of Control

Post by Warg1 »

Ok I can see why you went with that but also by the same reckoning if an opposition unit is coming up behind you your troops is the rear are hardly going to be just sitting there within their hex waiting for contact and are probably going to be moving away from the threat so unlikely to be engaged. But that's just my view. If thems the rules then thems the rules...same for both sides!
rbodleyscott
Field of Glory 2
Field of Glory 2
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Zone of Control

Post by rbodleyscott »

Warg1 wrote: Sun May 31, 2020 10:02 am If thems the rules then thems the rules...same for both sides!
Yup
Richard Bodley Scott

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KiwiWarlord
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Location: Christchurch, New Zealand

Re: Zone of Control

Post by KiwiWarlord »

I note that the ZoC in FOGII is much more severe than in the Table Top FoGII rules. The PC ZoC pins 3 units to the front whereas the TT ZoC only the unit directly in front so that when a gap appears in the enemy line the Table Top unit can charge /move through a gap between 2 enemy units but not in the PC FoGII.
Why is the ZoC more restrictive in the PC game RBS ?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Zone of Control

Post by rbodleyscott »

KiwiWarlord wrote: Sun May 31, 2020 8:43 pm I note that the ZoC in FOGII is much more severe than in the Table Top FoGII rules. The PC ZoC pins 3 units to the front whereas the TT ZoC only the unit directly in front so that when a gap appears in the enemy line the Table Top unit can charge /move through a gap between 2 enemy units but not in the PC FoGII.
Why is the ZoC more restrictive in the PC game RBS ?
To stop light horse etc. from slipping though a small gap.

Don't forget that the PC game has a lot more units than the TT game, and they have a smaller frontage, so that sort of thing is more of an issue.
Richard Bodley Scott

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