Gastronomy of War
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- 1st Lieutenant - Grenadier
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Gastronomy of War
Much of cooking is about flavour pairings. I think we could have a particularly delicious thread if we discussed which are our favourite heroes to assign to particular units.
Let the format for submissions be as follows.
Unit: Unit Name
Hero: Hero Type
Why: Your reasons
Please submit pairings as a response to this post. Please post replies by quoting directly to the pairing you like. If you wish to both post a pairing and respond to somebody else's pairing, please do so in separate posts.
Let the format for submissions be as follows.
Unit: Unit Name
Hero: Hero Type
Why: Your reasons
Please submit pairings as a response to this post. Please post replies by quoting directly to the pairing you like. If you wish to both post a pairing and respond to somebody else's pairing, please do so in separate posts.
Last edited by uneducated on Wed May 20, 2020 1:17 pm, edited 1 time in total.
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- 1st Lieutenant - Grenadier
- Posts: 775
- Joined: Fri Feb 15, 2019 12:42 pm
Re: Gastronomy of War
Unit: Flammpanzer
Hero: No Retaliation
Why: Huge damage to entrenched units, and the possibility of overruns
Hero: No Retaliation
Why: Huge damage to entrenched units, and the possibility of overruns
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- 1st Lieutenant - Grenadier
- Posts: 775
- Joined: Fri Feb 15, 2019 12:42 pm
Re: Gastronomy of War
Unit: Messerschmit
Hero: Hit and Run
Why: The high initiative of the fighter allows it to attack other fighters with impunity, as they cannot retaliate. This makes it a great first strike unit for winning an aerial firefight over a number of turns.
Hero: Hit and Run
Why: The high initiative of the fighter allows it to attack other fighters with impunity, as they cannot retaliate. This makes it a great first strike unit for winning an aerial firefight over a number of turns.
Re: Gastronomy of War
Unit: Tactical Bomber
Hero: Phased Movement
Why: Phased Movement allows your Tactical Bombers to move after attacking a unit. This makes it possible to either let another bomber finish off the unit in the same turn afterwards or to move the Bomber away towards one of your fighters, making it often easier to cover multiple bombers with less fighters.
Hero: Phased Movement
Why: Phased Movement allows your Tactical Bombers to move after attacking a unit. This makes it possible to either let another bomber finish off the unit in the same turn afterwards or to move the Bomber away towards one of your fighters, making it often easier to cover multiple bombers with less fighters.
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- 1st Lieutenant - Grenadier
- Posts: 775
- Joined: Fri Feb 15, 2019 12:42 pm
Re: Gastronomy of War
Ooh! Das ist gut! You truly deserve some Sauerkraut for that one! Keep 'em coming!gokkel wrote: ↑Wed May 20, 2020 3:04 pm Unit: Tactical Bomber
Hero: Phased Movement
Why: Phased Movement allows your Tactical Bombers to move after attacking a unit. This makes it possible to either let another bomber finish off the unit in the same turn afterwards or to move the Bomber away towards one of your fighters, making it often easier to cover multiple bombers with less fighters.

Re: Gastronomy of War
Unit: Recon Car
Hero: Disable support fire
Why: Use phase movement of recon cars to sneak through enemy lines to stand adjacent to rear placed support units, and disable those support units from providing cover fire.
Hero: Disable support fire
Why: Use phase movement of recon cars to sneak through enemy lines to stand adjacent to rear placed support units, and disable those support units from providing cover fire.
Re: Gastronomy of War
Unit : Nebelwerfer
Hero : Move and then attack . ( Not sure that is the actual name ? Anyway , you can move your Nebelwerfer arty , and then attack with this hero. )
Why : Luckily in both my campaigns so far I wound up with this hero shortly after buying a Nebelwerfer. Simply , this hero is the difference between a unit you are glad you bought , and a unit you regret buying.
Without this hero , the Nebelwerfer is commonly too late arriving within range to participate in the assault. Because it lacks armor or close defense , you cannot keep it in the front line.
So it has to stay in the backfield --- where it must share space and the road with other arty , infantry , AA units , AT , and bridging units. At the same time , with a range of only two hexes , IT MUST BE RIGHT BEHIND THE FRONT LINE in order to participate in the assault.
The ability to MOVE FIRST and THEN FIRE goes a long way toward alleviating your back field traffic control problem , and getting your Nebelwerfer to the front of the line to overcome its two hex limited range.
Hero : Move and then attack . ( Not sure that is the actual name ? Anyway , you can move your Nebelwerfer arty , and then attack with this hero. )
Why : Luckily in both my campaigns so far I wound up with this hero shortly after buying a Nebelwerfer. Simply , this hero is the difference between a unit you are glad you bought , and a unit you regret buying.
Without this hero , the Nebelwerfer is commonly too late arriving within range to participate in the assault. Because it lacks armor or close defense , you cannot keep it in the front line.
So it has to stay in the backfield --- where it must share space and the road with other arty , infantry , AA units , AT , and bridging units. At the same time , with a range of only two hexes , IT MUST BE RIGHT BEHIND THE FRONT LINE in order to participate in the assault.
The ability to MOVE FIRST and THEN FIRE goes a long way toward alleviating your back field traffic control problem , and getting your Nebelwerfer to the front of the line to overcome its two hex limited range.
Re: Gastronomy of War
FastDeployment? It allows you to move in organic transport, disembark, and then fire on same turn.
I think it can move [1 hex] and fire without hero.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Gastronomy of War
Yes , correct. I loaded a saved game and checked it.
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In case someone has the time , effort , and money for modding , and is contemplating an artillery fix mod ; I would suggest adding this as an ability to the Nebelwerfer , like I said , to make the Nebelwerfer worth buying in the first place,
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- 1st Lieutenant - Grenadier
- Posts: 775
- Joined: Fri Feb 15, 2019 12:42 pm
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- 1st Lieutenant - Grenadier
- Posts: 775
- Joined: Fri Feb 15, 2019 12:42 pm
Re: Gastronomy of War
This looks like a great use for such a hero.KesaAnna wrote: ↑Thu May 21, 2020 1:25 am Unit : Nebelwerfer
Hero : Move and then attack . ( Not sure that is the actual name ? Anyway , you can move your Nebelwerfer arty , and then attack with this hero. )
Why : Luckily in both my campaigns so far I wound up with this hero shortly after buying a Nebelwerfer. Simply , this hero is the difference between a unit you are glad you bought , and a unit you regret buying.
Without this hero , the Nebelwerfer is commonly too late arriving within range to participate in the assault. Because it lacks armor or close defense , you cannot keep it in the front line.
So it has to stay in the backfield --- where it must share space and the road with other arty , infantry , AA units , AT , and bridging units. At the same time , with a range of only two hexes , IT MUST BE RIGHT BEHIND THE FRONT LINE in order to participate in the assault.
The ability to MOVE FIRST and THEN FIRE goes a long way toward alleviating your back field traffic control problem , and getting your Nebelwerfer to the front of the line to overcome its two hex limited range.
Re: Gastronomy of War
Unit: Fighter
Hero: Combat Luck
Why: Makes taking down enemy planes certain when it counts. Letting an enemy plane escape with 1 strength and get replacements is not only annoying, but forces a fighter or "offensive" tactical bomber to use up yet another turn when it would be much better used elsewhere.
Hero: Combat Luck
Why: Makes taking down enemy planes certain when it counts. Letting an enemy plane escape with 1 strength and get replacements is not only annoying, but forces a fighter or "offensive" tactical bomber to use up yet another turn when it would be much better used elsewhere.
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- 1st Lieutenant - Grenadier
- Posts: 775
- Joined: Fri Feb 15, 2019 12:42 pm
Re: Gastronomy of War
I admire your thoroughness. Truly, you like to clean the plate!Tassadar wrote: ↑Thu May 28, 2020 9:28 pm Unit: Fighter
Hero: Combat Luck
Why: Makes taking down enemy planes certain when it counts. Letting an enemy plane escape with 1 strength and get replacements is not only annoying, but forces a fighter or "offensive" tactical bomber to use up yet another turn when it would be much better used elsewhere.
Re: Gastronomy of War
Camouflage in AT supporting the line. Stick a recon or other weak unit in front as bait. Late campaign with an experienced unit you can take out 3-4 enemy armour in a single turn
Re: Gastronomy of War
Unit: Any flame tank
Hero: No retaliation. No close combat has similar effects.
Why: "I love the smell of burning napalm in the morning."
You can duke out any entrenched soft target with this combo, and repeat it with overrun, until the naphtha runs out. Then withdraw, and repeat the next round. If you're careful, you never suffer any causalities. Additional heroes, overstrength, and a lot of stars make it even better, easily annihilating 3 enemy a round, including 20-stack 10/10 entrenched infantry units.
Alternative: add an "ignore entrenchment" hero to any tank with good soft attack. Too bad I have never ever seen an "ignore entrenchment" hero, as this combo would have potentially been even more destructive, having better speed, armor, ammo...
Hero: No retaliation. No close combat has similar effects.
Why: "I love the smell of burning napalm in the morning."
You can duke out any entrenched soft target with this combo, and repeat it with overrun, until the naphtha runs out. Then withdraw, and repeat the next round. If you're careful, you never suffer any causalities. Additional heroes, overstrength, and a lot of stars make it even better, easily annihilating 3 enemy a round, including 20-stack 10/10 entrenched infantry units.
Alternative: add an "ignore entrenchment" hero to any tank with good soft attack. Too bad I have never ever seen an "ignore entrenchment" hero, as this combo would have potentially been even more destructive, having better speed, armor, ammo...