Horseman wrote: ↑Wed May 27, 2020 8:25 am
Good to know the setting slots to zero works - I wasn't sure if that would break something (been too busy with Defenders of the Reich to test)
It is an interesting concept for sure - there would certainly come a time when more units would just not help (only so many can fight at a time)
One question - how did you control OS? With no slot limit there's no disadvantage to OS on everything and it becomes very cost efficient to just OS everything. (you take less damage so have less cost to replace etc.)
The other issue that would need to be addressed is balance.
Its almost impossible to correctly balance a campaign like this to be suitable for a full range of skill sets. Having a slot system in place help to rein in the more skilled players (it doesn't mater how much prestige you earn, your core is still limited) But with no unit cap how would you go about balancing to keep it a challenge for skilled players without it being too hard for the less skilled?
For OS, even PG had a system that made overstrength more expensive. The rules of PC1 are here:
https://panzercorps.gamepedia.com/Prestige
This has changed in PC2, and I would be surprised if this weren't controlled by some config file that is changeable.
As for balance, it has to be provided regardless to using slots, prestige, or both.
My argument is that in the current gameplay, prestige is not a factor at all (too easy to get), so the only real constraint is slots.
Now slots are invariant. They're carved in stone - if you enter this scenario, you get N slots, regardless of how well or poorly you have played. The only thing you're really carrying over is the experience of your units.
This is what is bothering me - the game is not rewarding for doing well. The game is not rewarding me for not suffering losses - I can just press "elite replacements" and nothing happened. The game is not rewarding me for doing more - finishing the scenario early, or capturing additional targets. Hell, I can't even "keep" the units I capture - because of some God-dictated "slot limit"! Nothing helps, my performance only matters if I suck, and lose more prestige than I earn...
Slot balance is also far from being perfect. I had no problems with the progression of #slots I get, but the relative slot consumption of units is frustrating many places. It is typical that for +10% performance you need to pay 1 or 2 extra slots, which kinda removes the smile from your face when you see the new equipment available. I have mentioned the change from PzIVF to PzIVF-2 - Guderian was insisting on this change from the invasion of Poland, and Hitler personally requested the longer barrel guns, but ordnance just ignored this idea till 1941 - by the time they actually completed the upgrade, late 1941, Barbarossa has mired down partly because of the ineffectiveness of the "stubs" against Soviet armor.
And when you finally get the upgrade available at '42, you notice that they cost DOUBLE! So, what can you do? You can either retire half your tank force, or keep using stubs! You can maybe get one for your lead hero tank, from the increase of slots between scenarios, but that's it! My 1st play-through I marched through the US and half my tanks still had stubs!
On my second play-trough I tried to balance it out a bit - based slots on chassis and role, ended up with something a tad better but still off. Then I have realized that the complexity is just too high for a human to solve, and discarded the idea of slots altogether.
So, no slots please. Prestige is simple enough to balance, it is really up to you what to use. If supply can also be defined somehow, the better. Otherwise, it is up to you to decide how to turn prestige into equipment - there is no one perfect solution, but some strategies will work better than others.
But for this to work, prestige needs to be controlled better. No prestige for capturing. Overstrength costs more. Inflate prestige or equipment costs properly (another topic I haven't mentioned yet).