Sources of cohesion drop?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
kronenblatt
General - Carrier
General - Carrier
Posts: 4823
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Sources of cohesion drop?

Post by kronenblatt »

The manual says:

"... Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor
from impact close combat, nor continuing close combat. (But can drop once for
each, and in some circumstances can double drop)...
"

1. Which circumstances can sometimes cause a double drop?*
2. Could this happen from shooting as well as close combat?

* Aside from: "Also, a unit that is Fragmented may break (without waiting to be contacted) if charged by another unit, even if it became Fragmented as a result of a previous impact close combat this turn."


Also, it says above:

"... a unit cannot drop cohesion twice in the same turn from shooting, nor
from impact close combat, nor continuing [melee?]
close combat...
"

3. Does this mean that cohesion in the same turn could drop first from shooting, then from impact, plus from melee?
4. I.e., potentially three drops?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Sources of cohesion drop?

Post by rbodleyscott »

kronenblatt wrote: Sat May 30, 2020 11:00 am The manual says:

"... Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor
from impact close combat, nor continuing close combat. (But can drop once for
each, and in some circumstances can double drop)...
"

1. Which circumstances can sometimes cause a double drop?*
If it has "lost badly" and
1) Scores low enough to double drop.
2) If it drops once, then tests for a further combat with addional modifiers that take it below the "double drop" threshold.

Note that "lost badly" is not for each individual combat, but takes into account all close combat in the turn so far.

Also note that the same random roll is used by the unit for all CTs for close combat in a turn. Likewise all CTs for the unit being shot at in a turn use the same random roll, but this is separate from the close combat roll.
2. Could this happen from shooting as well as close combat?
No
Also, it says above:

"... a unit cannot drop cohesion twice in the same turn from shooting, nor
from impact close combat, nor continuing [melee?]
close combat...
"

3. Does this mean that cohesion in the same turn could drop first from shooting, then from impact, plus from melee?
4. I.e., potentially three drops?
No only two:
1) From shooting
2) From close combat (although this could be a double drop as outlined above)

That sentence could be better worded.
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II”