Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.
I was honestly going to ask for this, but I figured not to be greedy!
I had tried playing for a few hours checking what other region were missing before picking my building choices from the trade overlay, BUT JUST TOO TEDIOUS. So, I gave up and left perfect trade decisions to the gods.
Yeah, it makes the trade system much more useful. I think I posted about the usefulness of this feature some months ago iirc? Anyway, it's great to see this level of continued support.
Last edited by mihnea_1309 on Thu May 21, 2020 3:55 pm, edited 1 time in total.
Alcoolamus wrote: ↑Thu May 21, 2020 3:54 pm
Tbh I don't understand if that means I should build this or not
Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get the additional production of Metal from there.
Btw devs, next step is: tell us in which region the benefitting structure is located
Alcoolamus wrote: ↑Thu May 21, 2020 3:54 pm
Tbh I don't understand if that means I should build this or not
Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get the additional production of Metal from there.
Btw devs, next step is: tell us in which region the benefitting structure is located
That is a big time saver, and a great "quality of life" improvement to the trade system. No more clicking on each adjacent territory to understand the full impact of importing or producing a new trade good … though you may still want to click in on neighbouring territories that are "temporarily" not part of your empire.
Alcoolamus wrote: ↑Thu May 21, 2020 3:54 pm
Tbh I don't understand if that means I should build this or not
Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get the additional production of Metal from there.
Btw devs, next step is: tell us in which region the benefitting structure is located
The text might be daunting in some cases... It can easily for developed regions take 4 lines so we preferred not to, because in the end, would it change your decision? What you want is the amount ...
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