[Gameplay Bug] [Model/unit issues, various] [8.4.1]

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GabeKnight
Lieutenant-General - Karl-Gerat 040
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[Gameplay Bug] [Model/unit issues, various] [8.4.1]

Post by GabeKnight »

I've noticed some problems/issues with the models/units:

- US M5A1 Stuart - barrel has wrong pivot orientation and recoils "down" :D (found by terminator)
- Missing German M4A2 Sherman (captured) Field Armour switch unit/texture
- Typo in units name #1066/1067 "DUKW" not DUWK

- The US DUKW_naval model has no weapon points => infinite damage-indicator-loop
- The German Ar 234 antiAirEffect is still broken => infinite damage-indicator-loop due to missing weapon point in the model

- The in-game animation of LVT_2/DUKW on water is buggy: Inside (body) of the model is full of water!
- British SBS Canoes are "submerged" during the movement on water

- Jap submarines have (one) cargo hold for mini-subs, docking those works (Type2 sub) and they're shown in the hold, but releasing them doesn't!
bebro
Slitherine
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Re: [Gameplay Bug] [Model/unit issues, various] [8.4.1]

Post by bebro »

Thx, re Ger Sherman field-armored version - this is a leftover that will get removed. FA tanks were intended for the US only.
GabeKnight
Lieutenant-General - Karl-Gerat 040
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Re: [Gameplay Bug] [Model/unit issues, various] [8.4.1]

Post by GabeKnight »

bebro wrote: Sun May 03, 2020 11:50 am Thx, re Ger Sherman field-armored version - this is a leftover that will get removed. FA tanks were intended for the US only.
OK, and you'll better remove that "leftover" switch from the Chinese Shermans as well.

From the v8.4.4 changelog:
"- Ar 234 removed def anim, no defensive weapons"

Yeah, that could have been a working solution actually, but all you did was remove the trait, not the anim. Still has to be fixed (with the rest of the issues from the OP)
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