The Check Turn condition in the editor has a couple of foibles. One of which I've asked the team to address and I wanted to give fair warning here just in case you guys were using/abusing it
At the moment, Check Turn > 0 will return true at the start of every turn after the deployment phase. This is also true for the magic "Post Scenario Turn"!!
For those that don't know, there is a magic turn after the end of each scenario's turn limit which is used for clean up and end of scenario triggers. It's usually tested by ticking the Scenario End tick box in Check Turn.
However, in the current code, a standard Check Turn trigger will fire in this post-scenario special turn. This is causing no end of troubles for MP scenarios which are tracking Victory Points using Turn Start triggers as one player is getting awarded points they shouldn't.
In a future patch, I've asked the team to have it so that Check Turn will only return true if Turn =< Turn Limit UNLESS the Scenario End tick box is ticked.
This feels more logical and meeting with expectations to me.
Any red hot reasons for not doing this?
Ta

