The Flank Change

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SnuggleBunnies
Major-General - Jagdtiger
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The Flank Change

Post by SnuggleBunnies »

I do want to point out that the change to non-light troops turning to face lights will reduce the silliness, but possibly not by much.

The maneuver that is still possible is to lock in a unit of light horse, and, if you already have a non-light unit in flanking position, then achieve the automatic cohesion drop. It can also be done to say, force a unit of Light Javelin Horse to stay engaged with a unit of Veteran Legionaries so that the infantry unit can't move, even if the poor horsemen are getting butchered.

I agree that these maneuvers are not quite as irritating as the "lol now you have turned around and are doomed" maneuver, but I wanted to make sure to point them out in case they should also merit any consideration. If not, I understand - in the case of the non-light auto drop, perhaps anything that makes it easier for players to not care about being flanked is not a good idea. In the case of getting locked in and pinning a stronger unit, it does admittedly often result in the destruction or at least Fragmentation of the pinned light unit.

Nevertheless from a realism standpoint both maneuvers seem a little questionable to me.
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rbodleyscott
Field of Glory 2
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Re: The Flank Change

Post by rbodleyscott »

SnuggleBunnies wrote: Sun May 17, 2020 3:32 pm The maneuver that is still possible is to lock in a unit of light horse, and, if you already have a non-light unit in flanking position, then achieve the automatic cohesion drop.
You mean attacking with the light horse into the enemy front?

I am OK with that because the enemy had the opportunity to turn to face the flank threat last turn and neglected to do so.
Richard Bodley Scott

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SnuggleBunnies
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Re: The Flank Change

Post by SnuggleBunnies »

Right, so let's say Player A has two light cavalry units and a non-light unit behind/to the flank Player B's unengaged non-light unit. Player A can move one light horse unit two squares away from Player B's unit. and then charge with the other light horse unit from the square in between Player B's unit and the other light horse. Thus, Player B's unit is now engaged in melee, as the light horse cannot bounce off. Player A can now send in the non-light unit to cause automatic cohesion drop.

Edit: we crossed posts. fair enough.
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melm
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Re: The Flank Change

Post by melm »

Is there anyway to make the difference of the visual reception of light horse back charging and non-light horse charging? Because currently when LH charged, the visual effect is that the target turned their facing. Only the tooltip tells you back-charge is not counting as flank charge. I fear I may make mistake to charge a target when flank charge is not valid.
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rbodleyscott
Field of Glory 2
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Re: The Flank Change

Post by rbodleyscott »

melm wrote: Mon May 18, 2020 8:51 am Is there anyway to make the difference of the visual reception of light horse back charging and non-light horse charging? Because currently when LH charged, the visual effect is that the target turned their facing. Only the tooltip tells you back-charge is not counting as flank charge. I fear I may make mistake to charge a target when flank charge is not valid.
The only situation in which all of the figures in the enemy unit would turn to face the initial charge would be when a single rank unit is attacked in the rear. Otherwise only some of the models will turn to face - until the whole unit turns to face at the start of its own turn, if it is going to do so.

However, even in the case of a single rank unit attacked in rear, the banner facing will indicate which way the unit is deemed to be facing for the purpose of subsequent flank charges. Also, as you say, the charge tooltip will indicate when the charge will count as a flank charge.
Richard Bodley Scott

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