Hello guys.
After playing some multiplayer games some ideas come to my mind.
Connection/End of turns
- Login just one time, then keep it all the time during the game season. This would save us from the login EVERY time we finish a turn or game.
- Or maybe login automatically at the game start, (Starcraft 2 style). This could be set on/off in the Options menu depending of each user preference.
- At the end of a multiplyer turn, the game should drop us at the multiplayer games list.
Notifications
- It would be great to have a lower-corner message pop-up telling us is our turn in a multiplayer game. This feature could work all the time, that is: lets say during a campaign playthrough we could have the notification of our multiplayer turns. (a la Steam/Battle.net)
Interface
- More information columns for the active challenges. Game name / Description / Players / Turn / Who's turn is / Date
- Fix issues with long names. I have an old game with a very long name and I cannot remove it because the button doesn't show up.
Gameplay
- I don't know if many people suffer this, but I cannot see the enemy movements at the beginning of my turn. I am talking about the movements in my field of vision.
What do you think?.
Best regards,
Akkula.
Akkula's Multiplayer Suggestions
Moderator: Panzer Corps 2 Moderators
Akkula's Multiplayer Suggestions
Last edited by Akkula on Sun May 17, 2020 5:56 pm, edited 1 time in total.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
-
eddieballgame
- 2nd Lieutenant - Panzer IVF/2

- Posts: 656
- Joined: Mon Dec 17, 2012 2:53 am
Re: Akkula's Multiplayer Suggestions
I concur on staying 'logged in'.
PBEM++ does allow for this in other titles.
Seeing the 'enemy movement' per field of vision is, also, desired/needed for these types of games.
PBEM++ does allow for this in other titles.
Seeing the 'enemy movement' per field of vision is, also, desired/needed for these types of games.
Re: Akkula's Multiplayer Suggestions
Nice to hear/read that!
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Akkula's Multiplayer Suggestions
I think we need bigger maps. In PC1 maps like Hylan Valley, Steamroller v Steal, Return to Kiev, pretty much all of them. We pushed one area and defended another. Now it seems like there is always a mass fight in the middle and we can't flank, and can't exploit weak spots.
Because the maps are smaller being able to smash out units at newly captured supply sources hurt a lot more as well. I think there should be a turn penalty before you can.
Because the maps are smaller being able to smash out units at newly captured supply sources hurt a lot more as well. I think there should be a turn penalty before you can.
Re: Akkula's Multiplayer Suggestions
Also, notification when we have a new message from other player would be most welcome. Nowadays if you don't open the chat log, you can miss many messages.
Regards,
Akkula.
Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

