stockwellpete wrote: ↑Fri May 15, 2020 6:50 pm
OK we can try that next. It sounds very promising.
I have just done a small stat in vanilla mode using my Training Ground where I set up 50 combats with a cavalry unit engaged to its front and then charged in its flank by an enemy cavalry unit of the same type. The results were as follows . . .
50 automatic cohesion drops (obviously)
17 out of 50 impact combats resulted in no further cohesion drop (many CT tests though)
23 out of 50 impact combats resulted in a cohesion drop to fragmented
10 out of 50 impact combats resulted in a double-drop to routed
So one-third saw no further drop in cohesion while two-thirds did (and 20% were double-drops). This is much higher than I realised. The next step is to compare this with data from a test where there is no automatic cohesion drop and only +100POA on impact instead of +200POA.
I now have done a further 50 tests this time with the automatic cohesion drop for flank attacks removed (i.e. sideways attack) and instead just +100 POA for this attack on an already engaged unit . . .
31 out of 50 impact contacts resulted in no cohesion drop (many CT tests though)
10 out of 50 impact contacts resulted in a drop to disrupted
9 out of 50 impact contacts resulted in a drop to fragmented
So the difference is very stark. In the vanilla sample 33 out of 50 (two-thirds) cavalry units hit in the flank by another cavalry unit were either fragged or routed after the impact phase, whereas just 9 out of 50 (about one fifth) were in the modded batch. Of course, nearly all the outnumbered cavalry units will go on to be routed in the end unless friendly units come to help them.
My own view is that I would like to try the +100POA alongside the modded pursuit rules (where pursuers do not ignore enemy ZOC's) to see how this affects larger cavalry combats. Hopefully, it will stop cavalry units being dispersed all over the map and will keep the melee together a bit more. Because there is such a huge difference between the results of the 2 tests, it does suggest that there could be a viable intermediary position of no automatic cohesion drop for flank attacks by cavalry, but there would be a +200 POA in operation (as in the vanilla game).