BrucErik CSD Studio

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ColonelY
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Re: BrucErik CSD Studio

Post by ColonelY »

:idea: The history of Lauri Törni may be worth a event or maybe an apparition during the Lemetti scenario, maybe, or something else, or nothing at all :lol: ... What do you think?

And later, as commander of "Detachment Törni", the reconnaissance company of the 12th Infantry Regiment during the Continuation War (!), he has had a bounty on his head by the Soviets... 8)

(Source: https://en.wikipedia.org/wiki/Lauri_T%C3%B6rni & https://en.wikipedia.org/wiki/Sissi_(Fi ... _infantry))
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

I believe Cool has rather definitively ruled out Finnish paratroopers during WWII. The earliest such unit was founded in 1960, I believe he said and I read someplace. So no Finnish paratroopers.

The thing about Lauri, I will look into. I am just finishing up 12Lemetti so I may be able to sneak him in if it makes sense.

VERDICT: Yes, he is worthy of a mention due to his extraordinary history and "During the battles at Lake Ladoga, Törni took part in the destruction of the encircled Soviet divisions in Lemetti." I will work him in but as a popup message only. No "Save Lauri from harm" secondary objectives. :) Thanks for the suggestion.
- Bru
ColonelY
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Re: BrucErik CSD Studio

Post by ColonelY »

You're welcome. 8)
CoolDTA
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Re: BrucErik CSD Studio

Post by CoolDTA »

The men in question belonged to the Erillinen Pataljoona 4 (Detached Battalion 4). They were in essence Long-range recon patrol men. Like the posts in the link say "they were not proper parachute units, but trained to jump if necessary". Since there were only couple of combat jumps in 1944 with a total of seven men (and those ill-fated Estonians in 1942), I don't think they could be used in the way ColonelY suggests.
ColonelY wrote: Tue May 12, 2020 1:33 pm I hope I don't end up scalped after all that paratrooper stuff! :lol:
I don't think that could ever be your fate considering how valuable member of the forum you are. :D

Regarding Lauri Törni one of the many interesting facts is that the former Finnish president (1982-1994) Mauno Koivisto fought in Törni's unit in 1944.
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

Here is Lauri Törni. He pops up now in Turn 2 of 12Lemetti:

Screenshot 1.jpg
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Screenshot 2.jpg
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- Bru
ColonelY
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Re: BrucErik CSD Studio

Post by ColonelY »

CoolDTA wrote: Tue May 12, 2020 3:38 pm [...]
ColonelY wrote: Tue May 12, 2020 1:33 pm I hope I don't end up scalped after all that paratrooper stuff! :lol:
I don't think that could ever be your fate considering how valuable member of the forum you are. :D
Fortunately! :wink: And thank you. :D
Erik2
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Winter War 1940

Post by Erik2 »

Winter War 1940

It is official!
Perfectly timed to arrive with OOB v8.4.4 :wink:

Download link in first post.
Have fun.
terminator
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Re: BrucErik CSD Studio

Post by terminator »

Winter War 1940_1.0 (8.4.4)

Screen resolution 1980x1080

Capture d’écran (983).jpg
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terminator
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Re: BrucErik CSD Studio

Post by terminator »

Winter War 1940_1.0 (8.4.4)

Difficult to display the name of the scenario, impossible in the center, is displayed only at the periphery :

Impossible in the center :

Capture d’écran (986).jpg
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Only possible at the periphery :

Capture d’écran (987).jpg
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Officicial product, no problem in the center :

Capture d’écran (988).jpg
Capture d’écran (988).jpg (774.19 KiB) Viewed 2333 times
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

I will probbly replace the campaign image with something more in the line of the other Finnish campaigns.

The issue with the 'fringe' campaign location name is known. This is caused by placing a core or flag in the center of the location marker (which I think is a nice way to display being on the defense). This was not an issue in pre v8.
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

Looks better, eh?
camp.jpg
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terminator
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Re: BrucErik CSD Studio

Post by terminator »

Erik2 wrote: Sat May 16, 2020 9:11 am Looks better, eh?
Yes, it seems better but still a little too big.

Good size :

Capture d’écran (996).jpg
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Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

Ah, I forgot to crop the image after setting the correct dimensions.
Thanks.
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

Erik2 wrote: Sat May 16, 2020 9:05 amThe issue with the 'fringe' campaign location name is known. This is caused by placing a core or flag in the center of the location marker (which I think is a nice way to display being on the defense). This was not an issue in pre v8.
Pre v8.4.x to be precise, since it looks fine in 8.3.0.
- Bru
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

bru888 wrote: Sat May 16, 2020 5:06 pm
Erik2 wrote: Sat May 16, 2020 9:05 amThe issue with the 'fringe' campaign location name is known. This is caused by placing a core or flag in the center of the location marker (which I think is a nice way to display being on the defense). This was not an issue in pre v8.
Pre v8.4.x to be precise, since it looks fine in 8.3.0.
Yep, I have reported it. But it is a very minor issue, so not on the top of the priority list.
terminator
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Re: BrucErik CSD Studio

Post by terminator »

Erik2 wrote: Sun May 17, 2020 7:30 am
bru888 wrote: Sat May 16, 2020 5:06 pm
Erik2 wrote: Sat May 16, 2020 9:05 amThe issue with the 'fringe' campaign location name is known. This is caused by placing a core or flag in the center of the location marker (which I think is a nice way to display being on the defense). This was not an issue in pre v8.
Pre v8.4.x to be precise, since it looks fine in 8.3.0.
Yep, I have reported it. But it is a very minor issue, so not on the top of the priority list.
For me it is not an issue. It’s just something to know.
From a computer point of view, if you superimpose two "sprites" it is normal that this poses problem for the sprite below.
In official campaigns, the emblem of the nation is never at the centre of selection, it seems to me.
If not how to do it when several nations that defend?
Arrows indicate the attacking nation, the defending nation has no arrows.

Campaign(1).jpg
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Campaign(2).jpg
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Campaign(3).jpg
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Last edited by terminator on Sun May 17, 2020 8:37 am, edited 3 times in total.
terminator
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Re: BrucErik CSD Studio

Post by terminator »

It is impossible to place all the defending nations at the centre of the selection:

Campaign(4).jpg
Campaign(4).jpg (42.54 KiB) Viewed 2252 times
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

Erik, have you done edits to Winter War 1940 yet? If not, then I would like to quickly go through that campaign for two minor updates:

1) Change all unit exit triggers to Turn Start rather than Move Event. My notes:

Unit Exit Timing

For unit exit triggers, set them for Turn Start rather than Move Event. The undeployment does not happen during the move but on the following Turn Start. The counter will not update in the following turn until another unit moves, so it's best to use Turn Start for this reason, too.

This procedure is for the triggers that track achieving/proactive scenario objectives. For objectives meant to prevent unit exits, these should already be set for Turn Start, Scenario turn limit.


2) Where I have been adding airfield/airstrip defences, I would like to throw +10 supply on a nearby hex just in case the Soviet land supply is razor thin. I don't want the AA guns to tip the supply balance over to orange.

That would then be version 1.1 which you could download from the beta thread (even though it's closed now). If you have already made edits, however, what I will do instead is post about my edits here so that you can replicate them in the official version if you wish.
- Bru
Erik2
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Re: BrucErik CSD Studio

Post by Erik2 »

I have not done any WW-40 editing.
It looks like v1,0 is still on the link in the first post in the beta thread.
bru888
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Re: BrucErik CSD Studio

Post by bru888 »

Erik2 wrote: Mon May 18, 2020 7:43 am I have not done any WW-40 editing.
It looks like v1,0 is still on the link in the first post in the beta thread.
Finished. Version 1.2* of WW40 is available. These are the only changes:

03MakinenRoadblock (exit trigger Turn Start and +10 AA gun supply)
05SummaSisu (exit trigger Turn Start)
06Terenttila (+10 AA gun supply)
07Lahde (+10 AA gun supply)
08Muolaa (exit trigger Turn Start and +10 AA gun supply)
09SummaHardestDay (exit trigger Turn Start and +10 AA gun supply)
10Kirvesmaki (+10 AA gun supply)
12Lemetti (exit trigger Turn Start)
13TuppuraIsland (exit trigger Turn Start and +10 AA gun supply)
14Viipuri (+10 AA gun supply)

*If by some chance you downloaded version 1.1 for the short time that it was up there, please download version 1.2. See my next post for an explanation.

For version 1.2:
- restored all RP bonuses from 50 to 100.

Note: This version 1.2 does not include the new campaign introduction image.

The beta download link is the same:
https://drive.google.com/file/d/1BU31hi ... sp=sharing
- Bru
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