The Trinity of Anti-Tank, Anti-Air and Artillery is often found in battles. Each is next to the other and they support each other in defence. What is the most efficient way to deal with this configuration?
2) Artillery Shock Effect
When you use Artillery to attack an enemy unit, do enemy units adjacent to the artillery strike suffer damage or lose morale?
3) Stug III
They are tricky to use, perhaps the most complicated to deploy effectively. They are there to provide defensive artillery fire to adjacent troops and also to reduce entrenchment of enemy units. Do you have any rules of thumb for these sorts of unit?
4) Fly Away
Can your aircraft units keep flying indefinitely every turn or must they rest every once in a while?
5) Fly Boys
How can you tell if the fly boys need a rest for a turn? Do you just keep sending them out till they need reinforcements? Is there no accumulated morale loss?
6) Interceptors
Fighters are best against other Fighters, but are the Fighter Bombers just half-way houses between Fighter and Bomber, or should they be given a bonus when combating Bombers, as though they were interceptors?
7) Churchill
I think these were the toughest British tank, but were they that tough?! I have had one surrounded by 3 Tiger I, and it was still battling along, quite amazing really!

It looks like the Panther variants are tougher than the Tiger I, notably in hard attack. What is the rationale for that, as I didn't expect it?
9) Historical Units
I hope that there will be some Mods or further development to represent the glory of some of the famed regiments from all sides. For example can we hope to see the Black Watch or Liebstandarte? Field of Glory have a great bloke for doing beautiful modelling of units from the Ancients.
10) Steam
Thanks to the developers we do not have to use Steam to enjoy this game. If people create Mods for the game, do we have to get them from Steam and then download them or something, or can we get the Mods without Steam. Which are your favourite Mods?
11) Crowd-Funding
How about floating some ideas past the fans and players and see whether we would be prepared to fork out the funding to improve particular aspects of the game?
Thanks for all the enjoyment developers!