FOG2 GOES LARGE! Tournament - corrupted turn save?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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kraff
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by kraff »

I've just ended the second battle of the first round of the tournament. Last turn of this battle consisted of only the replay of my opponent's moves and melee - I managed to score 44 points and the battle ended automatically. However, while reviewing the battlefield just before exiting the game - to celebrate the victory and lament the dead - I noticed something very very strange indeed.

Namely, two of my units were completely out of place in comparison to where I left them at the end of the previous turn. Between hitting End turn button during turn 11 and hitting Review the battlefield button during turn 12 I had no possibility of moving them.

What happened?

I attached two screenshots where you can see by yourself this strange phenomenon. I think my noble opponent had a great opportunity of breaking my disrupted cavalry unit and scoring higher than he did. It wouldn't change the end result, most likely, but still. If this amazing game has a bug that causes such misplacement, during tournament or otherwise, that is very very worrying.

EDIT:

It seems I can't add any attachments, so here are links to the images:

Turn 11, before ending turn: https://ibb.co/Z8BsRvv
Turn 12, during replay of my opponent's moves: https://ibb.co/wyNYW69
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by rbodleyscott »

The replay in the enemy turn starts from the position at the start of your previous turn, not the position at the end.

Because the battle was won at the start of the enemy turn, what you are seeing is HIS replay, not yours.
Richard Bodley Scott

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kraff
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by kraff »

I think you misunderstood me.

On my turn 11 I routed his archers. On his turn 12 his archers, that I have just routed during previous turn) are fragmented and in melee with my disrupted cavalry unit that has never even been in contact with his archers. The only way for this cavalry unit to get into contact with his archer is me ordering it to do so, and I have never done that. The placement of the rest of his and mine troops is correct. Only those three units I marked are off. It simply didn't happen. Not by my hand, and I think I'm the only one who can move my units around, no?

I understand I see HIS replay. It's just those two of my units that I marked red on screenshots, were not moved the way it is visible on the screens.

I expected my disrupted cavalry to be first shot to pieces by his Sparabara Foot and then charged by his armoured cavarly. Instead, during his turn I saw it in completely different location in melee with a unit that I broke and routed during my previous turn.
kraff
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by kraff »

To reiterate, because I'm not sure if I'm being clear, this is how I left my units on the last turn that I had any control over them (this is basically the last time I could do anything on the battlefield):

https://ibb.co/Z8BsRvv

My Lydian cavalry unit, disrupted, marked in red, was chasing after a routed archer unit. It got into ZOC of Persian armoured cav. This is how I left it, because when it comes to this particular unit, there was nothing I could do more with it. I could only hope my opponent won't break it next turn.

So, this is the troop placement shortly before I ended the turn. I ended the turn. The turn went to my opponent. His made his moves and ended his turn. The turn then went to me. I didn't know yet that I've won. The replay of his turn started and I saw this:

https://ibb.co/wyNYW69

The disrupted Lydian cavalry unit, that I left caught in ZOC of armoured cavalry, is in melee, as you can see, and with a unit that was already routed. It is simply impossible, because this particular cavalry unit has never been in contact with this particular archer unit. And this particular archer units has already been routed (by another unit, not by the disrupted Lydian cavalry I'm talking about), so it couldn't be in melee when the turn went to my opponent.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by rbodleyscott »

Well in that case I don't know what was going on. Some sort of synch error. You didn't at any stage get a script mismatch warning?
Richard Bodley Scott

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kraff
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by kraff »

I certainly didn't get any warnings.

I analysed my recordings and found two more cases.

One is a cav unit that is moved a square back relative to its final position in the previous turn. It couldn't happen. No one could move it and it wasn't attacked, so it's certainly not a case of it falling back.

The other case is more interesting: I had a general cav unit in melee with disrupted Persian armoured cavalry. But at the start of the replay (so next turn) his unit is fleeing, my unit in pursuit, although it lost the general. It only lost this single man (I compared the number of men before and after). However, it wasn't recorded in the replay and it's not represented in the score, which at the end of my turn (both units in melee) and at the start of his turn replay (again, his unit's routed, but the melee resolution nowhere to be seen) is invariably 34:2.
kraff
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Sergeant - 7.5 cm FK 16 nA
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by kraff »

The same number of points might be caused by the fact that my cav somehow (behind the scenes) routed his armoured cavalry, and that his massed eastern archers somehow got back to the game magically changing their status from routed and fleeing to fragmented and in melee, and also magically changing their position of the battlefield.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by rbodleyscott »

There clearly was a synch error. It is difficult to determine what the cause of that might have been. Despite the lack of warnings, it might be worth asking your opponent if he has made any mods at all to his main build - even ones that apparently only affect the number of figures displayed in units.
Richard Bodley Scott

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kraff
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 240
Joined: Mon Nov 27, 2017 1:10 am

Re: FOG2 GOES LARGE! Tournament - corrupted turn save?

Post by kraff »

I will try to get in contact with him and I'll let you know if I learn something. Now I think this is only a weird edge case. In fact, in over a year of regularly playing MP I only had this one situation. And I'd have noticed something like that if it happened.
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