Welcome to the 1.5.29 open beta

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manickennel
Slitherine
Slitherine
Posts: 166
Joined: Tue Nov 26, 2019 2:34 pm

Welcome to the 1.5.29 open beta

Post by manickennel »

Hello all,

Version 1.5.29 of Field of Glory II is now available as an open beta.

Changes are as follows:

Testing Notes:
  • The new version of the engine has some fairly major changes at a fundamental level, so please watch out for and report anything strange happening, especially in mods (see below). Please test out mods with modded scripts and report if they do not work as expected.
  • Also please test out the change to stop non-light units from turning to face light troops, if the enemy could then charge them in flank/rear with a non-light unit next turn.
  • The code that assigns textures to units in campaigns has been changed. Please look out for any texture assignment anomalies in campaigns, especially on the AI side.
Gameplay:
  • Non-light troops will no longer turn to face light troops in close combat if the enemy would then be able to flank/rear charge them with a non-light unit on his next turn.
Units:
  • Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
  • Added Euzonoi from TT Mod: Light Foot, Protected, Javelins, Light Spear, 50% Swordsmen. 33 points.
  • Added 3 early German warbands, 2 Dacian warbands and 1 later German warband from TT Mod.
  • TT Mod textures added to Armoured Noble Lancers and Noble Lancers.
  • Greek and Thracian peltasts become Light Foot, Lightly Protected, Javelins, Light Spear, 50% Swordsmen. Point cost remains 30.
  • Velites become Light Foot, Protected, Javelins, Light Spear, 50% Swordsmen. Point cost rises to 33.
  • Sub-Roman Foot units increased to 720 men (12 models) and cost to 41 points.
Army Lists:
  • Greek Peltasts replaced by Euzonoi in Greek and Spartan lists from 280 BC.
  • Replaced existing warbands with early German Warbands in German Foot Tribes 105 BC - 259 AD list.
  • Replaced existing warbands with Dacian Warbands in Dacian lists 50 BC - 380 AD.
  • Replaced existing average warbands with later Germanic Warbands in Germanic Foot Tribes 260-599 AD, Germanic Horse Tribes 260-492 AD, Hunnic (Western) and (Sabir) lists 250-558 AD, Roman lists 379-492 AD, Romano-British 407-599 AD, Kingdom of Soissons 461-486 AD, Visigothic 419-621 AD, Frankish lists 260-499 AD, Gepid 493-567 AD , Lombard lists 493-569 AD, Anglo-Saxon 449-599 AD.
  • Unit numbers adjusted in Romano-British 407-599 list. Roman allies removed – their existence was highly speculative, and unbalancing in tournament games.
  • Kingdom of Soissons list changed to use Sub-Roman Foot instead of Limitanei.
Epic Battles:
  • The following Epic Battle scenarios have been updated to use the new units: Adamclisi, Argentoratum, Adrianople, Frigidus, Chalons, Nedao, Volturnus, Raith.
Modding:
  • The new version of the engine changes the way in which scripts are loaded, in order to improve the reliability of mods using the modded version of the script at all times and not sometimes using the vanilla script if a copy of $DEFAULT.BSF is not included in the mod.
Editor:
  • Deprecated tiles removed from the tiles lists in the Editor.
You can download the Matrix version from here and the Steam version is available on the openbeta branch (no password required).

As ever, we look forward to your feedback and thank you for participating in the beta.
Senior Producer of FOG Kingdoms, Scramble, Stargate, Broken Arrow and Ancient Arenas: Chariots
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