Player: Germany
Posture: Offensive
Theme: Historical
Turns: 25
Unit Slots: 160
Time Frame: Summer\Fall 1942
Thanks to the scale of my PC2 version of the battle of Stalingrad you will have airfields within range to bomb the city. The scale of the map also allows Soviet artillery units to sit on the islands of the Volga and fire into the city - just like they did in the real battle. You have plenty of infantry and artillery to play with along with armor units representing the panzer divisions present during the battle. Luftwaffe support is strong with overstrength Stuka and Bomber units.

DOWNLOAD:
https://www.mediafire.com/file/41rzkfiq ... g.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Scenarios
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Battle for Cholm
Player: Germany
Posture: Defensive
Theme: Historical
Turns: 55
Unit Slots: 50
Time Frame: Winter 1941/42
The inspiration for this scenario comes from Jason D. Marks book "BESIEGED: The Epic Battle for Cholm". I took the time to make notes of what units attacked on what days and from what direction. In-game this can be +/- 1 day due to weather factors affecting unit movement. If you're unfamiliar with the battle here is the back of Jason's book:
"Kampfgruppe Scherer's outstanding feat of arms was one of Germany s most famous military achievements during the Second World War. With only a few thousand men from all branches of the service, including mountain troopers, elderly reservists, police officers, navy drivers, SS partisan hunters and supply troops, Generalmajor Theodor Scherer was ordered to hold Cholm in the face of a superior enemy force. That Scherer and his men prevailed is now an historical fact but analysis of daily radio traffic and combat reports reveals that the pocket s survival was precarious; at times, even senior commanders doubted if it could be saved. On several occasions the Soviet onslaught looked poised to inflict the death blow but somehow the exhausted men of Cholm grimly clung to a few resistance nests upon which a new line was anchored. General Scherer, a popular leader and inspiration to all his soldiers, despaired many times and was forced to continually plead for more men, more supplies and more aerial support. Urgent demands by other sectors meant Kampfgruppe Scherer was drip-fed just enough supplies and reinforcements to stay alive until, eventually, a relief force forged a permanent link and freed the exhausted survivors.
After a catastrophic winter of setbacks and resounding defeats for the Wehrmacht, the General and his men were lauded as heroes and recognised with an arm shield that marked them as Cholmkämpfer, men of exceptional courage who had prevailed despite overwhelming odds."

DOWNLOAD:
https://www.mediafire.com/file/obk8nvrf ... m.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Scenarios
Put the "TypesList.csv" file in \Program Files (x86)\Steam\steamapps\common\Panzer Corps 2\PanzerCorps2\Content\Data --- replace the file when prompted
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Shilovo
Player: Germany
Posture: Offensive
Theme: Historical
Turns: 15
Unit Slots: 185
Time Frame: Summer 1942
Take command of the 24th Panzer Division pushing across the Don River and spearhead the attack towards Voronezh. Advance across open areas of the steppe, clear some forest and conduct a direct assault against the town of Shilovo itself. Additionally there is a nice armor clash towards in the latter half of the scenario.

DOWNLOAD:
https://www.mediafire.com/file/fc269ax4 ... o.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Scenarios --- if you already have a Scenario folder, simply put the files in the folder
NOTE: I changed the last objective area after I did two test runs. I originally finished the scenario on turn 12 but added more difficulty to the last objective. I added 3 turns to make up for this (not tested). You could always turn the turn limit off I suppose. So let me know how many turns this scenario took you. enjoy.
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New Swabia
Player: Germany
Posture: Defensive & Offensive
Theme: Fictional
Turns: 45
Unit Slots: 150
Time Frame: 194X
Secure the last strong hold of the 3rd Reich... in Antarctica. But first you will have to evacuate The Fuhrer from South America. Failure is not an option. Gustav Gun, Jets and Submarines... all sorts of toys in this fictional scenario.

DOWNLOAD:
https://www.mediafire.com/file/un3h6w89 ... a.rar/file
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Scenarios --- if you already have a Scenario folder, simply put the files in the folder
Scenario notes/tips:
- Submarines start SURFACED and need to be SUBMERGED to avoid detection. Once submerged only Recon units can detect you. Once detected all Destroyers within movement range will attack your Wolfpacks.
- Your Storch NEEDS to be re-based to your Airfield at the South pole or it will crash/die instantly (ie has no base). This is because I wanted the JU52/Fallschirmjager to start right on the Airfield
- You only have one airfield. If you lose it you lose all your aircraft which is going to make your life difficult.
- Supplies can travel through Mountain hexes but not High Mountain hexes. This creates some interesting encirclement tactics. Pay attention to the terrain.
