Late Game - Millions of Tiny Rebellions?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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david.brewster
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Tue Apr 14, 2020 2:44 pm

Late Game - Millions of Tiny Rebellions?

Post by david.brewster »

I recently finished my first game as Achaia, playing on the second difficulty. I won the game with around 96K legacy points around turn 380. My empire included Italy, Greece, Egypt, Turkey, plus North Africa and Spain as client states. I had tons of fun. But I did not enjoy the late game as much as early-mid.

After turn 280 or so, I felt I had enough land and stopped expanding. I focused on reducing decadence and stabilizing instead. So far, so good - it's a rare strategy game that actually makes you think twice about blobbing more. But the other thing was having to deal with a million tiny micro rebellions. Everywhere I would constantly have a small army pop up and then immediately get crushed by my local troops. Since I stopped expanding, these tiny rebels ended up taking up the majority of my play time. It wasn't challenging per sue but it got really annoying.

I recognize that I probably could have managed the revolting provinces better. But I still think there are too many battles against rebels. I think rather than generating a pitched fight, these local revolts could be represented by a modifier in the province with a chance to destroy buildings, kill pops, etc. This would cause tons of damage - much more than the revolt battles. It would also be less tedious for the player.
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