I try to avoid being specific, and I'm aware the game itself avoids pretty much any such references. However, as most of us playing probably have some knowledge of some of the events/armies it is hard not to at least try and get a feel for scale.
Of course as I use FOG2 quite a bit it is almost impossible to avoid some form of comparison - it gives me precise army sizes, casualties and prisoners etc. Which also makes it hard to avoid forming an idea of what an army of X units represents. But yes I try to keep it to rough averages, I grasp the idea of units being different so not a direct 1 unit = X men.
Unrealistic battles outcome: loosing impossible-to-loose battles
Moderator: Pocus
-
rbodleyscott
- Field of Glory 2

- Posts: 28320
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
Not only that, but it would be very difficult to make it match the numbers of men in exported FOG2 battles, as different Empires units (or even the same units for different cultural groups) convert to different numbers of different FOG2 units, and hence different numbers of men, when exported to FOG2.
Richard Bodley Scott


-
lostangelonline
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Sat Oct 19, 2019 8:48 am
- Contact:
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
While I do not really like that the game is held back by a feature I will never use (not because I do not like FOG2, but because if I use it, I basically cheat the AI who can not do the same, and I play for that feeling that I am better than the AI because I beat it in fair game, not by using other mechanics than the AI), I understand what you say and the financial incentive to keep this feature. I just hope that, in the future, FOGE battle cinematics (battle will still be automatic) will look like FOG2 battles (maybe even TW; that will bring FOGE to another level, dwarfing any PDX game)rbodleyscott wrote: ↑Mon May 11, 2020 3:39 pm Not only that, but it would be very difficult to make it match the numbers of men in exported FOG2 battles, as different Empires units (or even the same units for different cultural groups) convert to different numbers of different FOG2 units, and hence different numbers of men, when exported to FOG2.
Also, I posted another thread detailing 3 more battle bugs (in the very next turn of my MP game, where my 2 defeated armies attack back immediately to "revenge" this lost battle) here.
Last edited by lostangelonline on Mon May 11, 2020 6:56 pm, edited 2 times in total.
Maker of "Realistic Stone Age" DoM mod
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
Sure - I guess I'd agree that unpredictable outcomes are good, but you don't want to force the player to be very careful about avoiding predictable outcomes that have no basis in history. (Ie, if your archers suddenly become less effective if you have X units.)But still doesn't explain why my archers will not support front-line if, on ONLY if, it is a big army?
-
lostangelonline
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Sat Oct 19, 2019 8:48 am
- Contact:
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
I completely agree.
Maker of "Realistic Stone Age" DoM mod

