And you've achieved a pretty good balance IMO. There are some units that are less useful, sure, but overall there are a lot of units that are good for their price.Rudankort wrote: ↑Mon May 11, 2020 7:26 amIn the first place, balanced units mean that their cost (in prestige and slots) reflects their power and usefulness. This is a must in single player, because otherwise half of the units will never be purchased, and when unit balance is perfect, in MP it is enough to give the opponents equal resources to balance the game for them. I'm simplifying things a bit here, but you get the idea. When you have unit balance right, you can then create all kinds of asymmetrical historical scenarios where one side has an advantage, simply by giving it more resources. But even in such asymmetrical scenarios, it is good unit balance which gives the player a lot of different, and at the same time valid and meaningful options for force composition.MickMannock wrote: ↑Mon May 11, 2020 7:16 am I don't really understand this point. Balanced units is not (necessarily) benefiting SP. Cause Germany in the early years of the war were superior to their adversaries. That doesn't mean all their equipment were better but tactics, doctrines, training, etc were better and needs to be represented in the stats of the German units, to have a reasonable German campaign in SP. That however, doesn't sitt well in MP, cause if the German units are too powerful (playing a scenario in the early years) makes the person not playing the Germans frustrated, probably yelleing that the German units are too OP. And this reasoning could also be the reversed from 1944 and onwards when the sheer numbers of the Allies just overwhelmed the Germans (however, I'm not sure that is represented during MP but it should be).
UPD: This is just one aspect of unit balance, but there are others as well. For example, of course, any unit in the game must have a counter. Yes, Tiger, Panther and Maus are powerful and their stats reflect this. But contemporary tanks and other units of allies must be able to deal with them somehow. Otherwise, you purchase those units and it's auto-win. There is no challenge or fun any more. And if a human player cannot deal with some threats in MP, how can the AI hope to deal with it in SP?
That said, the formula for calculating costs does NOT take into account any special abilities, such as those of engineers, only raw stats. So Weht gets forced march. Eng get a little bit more than that

That same could be said for a simple unit like PzIIC. It's a decent tank... but is great once you count in Rapid Fire trait, for which it pays nothing.
15cm at is also very strong bc it gets BOTH Soft and hard support, AND has attack values vs both soft and hard that are so high it's always in that sweet 8+ spot.
The 88 is a related case, bc its both super effective as AA, where it doesn't really pay enough for range 3 combined with a fantastically OP attack power, and can switch to equally OP AT gun. The 88 just pays for raw AA stats. For AA this is compounded by AA being so expensive to begin with, which is worse when you add in trucks.
Slot cost compensates to some extent, I agree, but strictly speaking, I don't think the costs of all units have been tweaked 100%. Balance is good, but could be better
