First DLC faction

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Horseman
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Re: First DLC faction

Post by Horseman »

Duedman wrote: Thu Apr 30, 2020 10:55 am What ever you do, I hope such things like the Gustav will not be in the core army.
I enjoy myself using it but feel bad at the same time. Its so total nonsense. Not only was it super immobile in reality but there also was no chance in hell that this thing would repeatedly oneshot entire tank columns. But with rapid fire hero it does.

But if you incorporate it, please do not plan railroad tracks to every victory hex :P
To be fair even without a rapid fire hero Gustav is a monster.

I had planned to upgrade one of my artillery units with a bit of XP for Sevastopol then downgrade it back after. Then I discovered that it can't be upgraded once purchased and I wasn't going to throw way 3 stars of XP so I kept it. That's 7 Kills strait up on everything it shot at (even more if I had a recon parked next to the target)
Tassadar
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Re: First DLC faction

Post by Tassadar »

Kerensky wrote: Thu Apr 30, 2020 12:10 am Seems almost unanimous calls for new Grand Campaign. I hope we don't disappoint. :!:

Just remember those 144 scenarios of the old Grand Campaign didn't show up all at once. They rolled out slowly one campaign piece at a time. :)
It's a good opportunity to release these in turns between DLC for different nations. That would probably make the best of both worlds for fans of either solution.
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Re: First DLC faction

Post by Kerensky »

Tassadar wrote: Thu Apr 30, 2020 2:37 pm It's a good opportunity to release these in turns between DLC for different nations. That would probably make the best of both worlds for fans of either solution.
That's an interesting point. I would actually completely welcome other DLC to exist alongside a hypothetical Grand Campaign. Exactly as you said, there are fans of non-German content, and if they have to wait for an entire Grand Campaign to finish before their campaign starts... that sucks. No one is going to wait around for that.

The real problem is finding another team to work on that other content. And we've have to be extra careful with quality control. Releasing so much content, it would be easy to let something slip through the cracks that maybe it's as nice as it should be (Soviet Corps briefings).
Horseman
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Re: First DLC faction

Post by Horseman »

How about the best of both worlds....

Instead of the GC like you did in PC1 do a series of "campaigns"

So the first one could be Poland. But included with the DLC is the German campaign AND the Polish campaign.

The German campaign could allow you to save your core for later much like the GC. Whilst the Polish would be stand alone.

This make sense?
Tassadar
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Re: First DLC faction

Post by Tassadar »

Horseman wrote: Fri May 01, 2020 3:27 pm How about the best of both worlds....

Instead of the GC like you did in PC1 do a series of "campaigns"

So the first one could be Poland. But included with the DLC is the German campaign AND the Polish campaign.

The German campaign could allow you to save your core for later much like the GC. Whilst the Polish would be stand alone.

This make sense?
Interesting concept. As long as the Polish campaign would not end in 1939 and offer at least a few bouns scenarios later (Narvik, Montbard, Monte Cassino or Studzianki come to mind). Same for similar other nations. The 1941 West campaign could introduce Italy, but it would then be a shame not to start in Ethiopia and finish with Malta/Giblartar/Sealion on a fictional path and a defensive war on historical. Same for example with adding the Finnish side along with GC1941 East that would be fun to start as early as the Winter War and possibly end with a fictional siege of Lenningrad and drive towards Murmansk or all the way up to 1944 on the historic.

Ultimately however, there is no escaping the fact it's going to take several years. I'm all for releasing the expansions that will sell best since it will give more time and money to develop more niche ones as well. What's good to know is that the engine is great and I cannot see any reason to even think of Panzer Corps 3 until there's some major technological brakethrough like using voice commands to order units around. PC2 is a perfect frame to expand upon and hopefully this will be done in many years to come. And small gameplay tweaks can always be inroduced with patches to make things fresh based on known feedback.
Horseman
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Re: First DLC faction

Post by Horseman »

Tassadar wrote: Fri May 01, 2020 5:55 pm
Horseman wrote: Fri May 01, 2020 3:27 pm How about the best of both worlds....

Instead of the GC like you did in PC1 do a series of "campaigns"

So the first one could be Poland. But included with the DLC is the German campaign AND the Polish campaign.

The German campaign could allow you to save your core for later much like the GC. Whilst the Polish would be stand alone.

This make sense?
Interesting concept. As long as the Polish campaign would not end in 1939 and offer at least a few bouns scenarios later (Narvik, Montbard, Monte Cassino or Studzianki come to mind). Same for similar other nations. The 1941 West campaign could introduce Italy, but it would then be a shame not to start in Ethiopia and finish with Malta/Giblartar/Sealion on a fictional path and a defensive war on historical. Same for example with adding the Finnish side along with GC1941 East that would be fun to start as early as the Winter War and possibly end with a fictional siege of Lenningrad and drive towards Murmansk or all the way up to 1944 on the historic.

Ultimately however, there is no escaping the fact it's going to take several years. I'm all for releasing the expansions that will sell best since it will give more time and money to develop more niche ones as well. What's good to know is that the engine is great and I cannot see any reason to even think of Panzer Corps 3 until there's some major technological brakethrough like using voice commands to order units around. PC2 is a perfect frame to expand upon and hopefully this will be done in many years to come. And small gameplay tweaks can always be inroduced with patches to make things fresh based on known feedback.
That's just it though - a polish campaign might not sell well. But a German campaign covering the Poland invasion along with the campaign with the Poles defending might.

Just some quick ideas that could be the campaign packs...

Invasion of Poland
Invasion of Norway
Winter war
Low countries
France
Ethiopia/early Italy in Africa
Balklands
Barbarossa could be split into 3 separate campaigns
An italian/romanian/Hungarian/Bulgarian barbarossa
Spanish civil war
The Spanish blue legion
Hexaboo
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Re: First DLC faction

Post by Hexaboo »

How about a fantasy campaign that continues the ahistorical path of the original campaign? Crushing the remnants of the British Empire, and various minor overseas allies, like Brazil, might be fun and present interesting new battle environments in the game.

*Urban combat landing in the ports of India?
*Suppressing the last bits of British resistance in the arid mountains of Afghanistan, with the now-truncated Soviets sitting as neutrals in the north?
*Helping the Japanese finally subjugate China with the landing of a crack China Korps?
*Landing in Australia alongside the Japanese?
*Or maybe stabbing the Japanese in the back, pushing them back into the sea in China, and invading their home islands, helped by the Chinese and the Soviets?
*Cracking down on a coup in Italy that topples Mussolini?
*A winter battle taking over Vancouver and British Columbia?
*An operation to show those pesky South American allies who's the boss now?
*Searching for Göring who got lost hunting lions in South Africa? :mrgreen:

Something like this would require certain changes to limit how many forces you can bring and to kerb the amount of Wunderwaffle you get (let's face it, the player being able to deploy an all-Maus/all-Bat-Glider core in Pacific in Reach is effectively a reward for reaching that far into the campaign, and it's not something that would have happened in that kind of scenario).
Nalikill
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Re: First DLC faction

Post by Nalikill »

Or better yet, let us play as the British in such a scenario.

You could call it the Dubstep campaign, because I'm sure we'd see a lot of Dead Maus. :D
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Re: First DLC faction

Post by ScrubinMcNubins »

The way I see this, there is plenty of inspiration for potential campaigns to do given the size of the war.

I know from some of the features included in PC2 that the devs took inspiration from Open General and PG2 mods :) (Mission based aircraft being a prime example). There's loads of neat unique campaigns there, some semi fictional some historical.

There was a campaign about the fallschrimjaegers, another about the kreigsmarine and it's marine units. There were campaigns focused on just about every aspect of the war you could think of, and they all provided unique experiences!

For example, Finnish campaigns, Canadian campaigns, Nationalist China campaigns, Spanish Civil War campaigns, I could go on for a long time.

A program that the developers could implement is something similar to what War Thunder implemented. War Thunder put fan made models (that were checked to be up to quality standards) and compensated the fans for their work. Perhaps that is possible in PC2 given the mod tools available?? Maybe a fan creates a full campaign, the devs put some polish into it and sell it! Just a thought, maybe I'm crazy.
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Re: First DLC faction

Post by AirBosser »

SineMora wrote: Sun Apr 26, 2020 8:29 am island hopping in the Pacific is so incredibly dull that only the Americans could find that interesting, a fact made even worse by PzC's poor naval mechanics.
That’s funny.

When I preordered PC2 I laughed to myself and thought, “The Europeans are again refighting the last World War, it will never end.” :)

I think a Pacific Island Hopping DLC would fit nicely with Panzer Corps games. I wouldn’t do any Navy at all; stick with your strengths. There are other games that do Navy much better.

At the most I’d start at D-1 and with the sweet spot being D+1, maybe D+2. It would also give the Developers a chance to really flesh out off-map assets like Navy Gunfire and Air Support.

The Devs would also have a great time recreating the different Islands. An incredible amount of detailed information is available. As difficult as the battles were each Island invasion could be a Campaign in itself, or part of a Grand Campaign ending historically or not. So many possibilities, I'd really enjoy seeing Panzer Corps 2 tackle a project like this and having a chance to play it.
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Re: First DLC faction

Post by Retributarr »

AirBosser wrote: Sat May 09, 2020 6:18 pm
SineMora wrote: Sun Apr 26, 2020 8:29 am island hopping in the Pacific is so incredibly dull that only the Americans could find that interesting, a fact made even worse by PzC's poor naval mechanics.
That’s funny.

When I preordered PC2 I laughed to myself and thought, “The Europeans are again refighting the last World War, it will never end.” :)

I think a Pacific Island Hopping DLC would fit nicely with Panzer Corps games. I wouldn’t do any Navy at all; stick with your strengths. There are other games that do Navy much better.

At the most I’d start at D-1 and with the sweet spot being D+1, maybe D+2. It would also give the Developers a chance to really flesh out off-map assets like Navy Gunfire and Air Support.

The Devs would also have a great time recreating the different Islands. An incredible amount of detailed information is available. As difficult as the battles were each Island invasion could be a Campaign in itself, or part of a Grand Campaign ending historically or not. So many possibilities, I'd really enjoy seeing Panzer Corps 2 tackle a project like this and having a chance to play it.
Well done!... what a thought-out posting you have here!. I too... chuckled out loud and laughed hard inside when I first read the 'SineMora post.'
There is some truth to what he says, even though the Game-Mechanics are nevertheless quite good... that's why its so funny!.

Anyway... AirBosser quote: "I think a Pacific Island Hopping DLC would fit nicely with Panzer Corps games"

So do I if it is handled and developed properly with insightful care!. It needs to have unknown anticipations, uncertainty and an excitement level built into it to make it engrossing and thrilling.


AirBosser quote: I wouldn’t do any Navy at all; stick with your strengths. There are other games that do Navy much better.

Well... I as well am not a Naval sea-monster myself, however... a good number are... and should not be left out if this can be helped!.

I was thinking, that suppose that Naval-Engagements could be incorporated into the Game [For those who want to have it included!] (While for those who do the additional add-on 'Naval-Feature'... to also have an 'OPTION' to choose whether naval engagement results will have a direct effect on the Island Campaign or not). Lets say, and of course someone else may have a better idea, but... lets say... that especially prior to the invasion of the Island... that all naval and carrier exchanges take place first... as well as some intermittent engagements after the initial beachhead landings and as well as during the Island Campaign itself... if it is in line with the naval situation circumstances at hand. There is much more to be said on this subject matter, but now is not the time to do it.

AirBosser quote: The Devs would also have a great time recreating the different Islands. An incredible amount of detailed information is available.

Yes!... many hidden 'Gun-Emplacements' and 'Machine-Gun' ambush positions,... with as well... many kilometers of underground tunnels with which the 'Japanese' could hide or use to quickly redeploy to other areas of the island.
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Re: First DLC faction

Post by AirBosser »

Well done!... what a thought-out posting you have here!.

Thank you that's very nice.

I was thinking, that suppose that Naval-Engagements could be incorporated into the Game [For those who want to have it included!] (While for those who do the additional add-on 'Naval-Feature'... to also have an 'OPTION' to choose whether naval engagement results will have a direct effect on the Island Campaign or not). Lets say, and of course someone else may have a better idea, but... lets say... that especially prior to the invasion of the Island... that all naval and carrier exchanges take place first... as well as some intermittent engagements after the initial beachhead landings and as well as during the Island Campaign itself... if it is in line with the naval situation circumstances at hand. There is much more to be said on this subject matter, but now is not the time to do it.

Good points, I really like the idea about having an option.

My thoughts originally were it would be a waste of resources for the Devs to put so much effort into the Navy when it should go into the ground forces. Instead of doing a Navy they could develop a good system for off-map assets. Since so many of these battles involved naval gunfire that may have lasted a week or two trying to soften things up for the amphibious invasion.

Like I said, there are so many possibilities in a Pacific Island Hopping DLC to bring the game to places we haven't been before. It doesn't just have to be exclusively from an American point of view. It would be fun to be able to play the Japanese, British, Dutch, Australian and Chinese.

The Developers could easily turn this into a Premium "Super" DLC.
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Re: First DLC faction

Post by PoorOldSpike »

SineMora wrote: Sun Apr 26, 2020 8:29 am..island hopping in the Pacific is so incredibly dull that only the Americans could find that interesting..
The Order of Battle game has got loads of Pacific battles in it and although the US usually wins because of overwhelming power, I make it more of a fun challenge for myself by playing with some "house rules" to give the Japs more of a chance and it works fine, for example by rolling a dice to see which of the available invasion beaches I'm allowed to land on.
Same could be done if a future PC2 DLC is the Pacific War, my cash is waiting..:)
Hey Tojo, think you can handle us PC2 players?

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Last edited by PoorOldSpike on Mon May 11, 2020 4:26 pm, edited 1 time in total.
Retributarr
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Re: First DLC faction

Post by Retributarr »

PoorOldSpike wrote: Mon May 11, 2020 3:58 pm
SineMora wrote: Sun Apr 26, 2020 8:29 am..island hopping in the Pacific is so incredibly dull that only the Americans could find that interesting..
The Order of Battle game has got loads of Pacific battles in it and although the US usually wins because of overwhelming power, I make it more of a challenge for myself by playing with some "house rules" to give the Japs more of a chance to make it more fun and it works fine, for example by rolling a dice to see which of the available invasion beaches I'm allowed to land on.
Same could be done if a future PC2 DLC is the Marines, my cash is waiting..:)
Hey Tojo I'm a-calling you and your mates out!

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Why should they not be in a... "you PC2 players no flighten us!" stance?. Because they just whupped your butt at 'Pearl-Harbor' and 'Singapore'. You run backwards with 'Tail between legs'... they can now relax and enjoy some 'Flied Lice' on 'Flyday', guzzle 'Saki'!... and laugh heartily at your expense!.
adiekmann
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Re: First DLC faction

Post by adiekmann »

Was napalm already used by the US in the Pacific during WW2, or am I thinking Vietnam? Otherwise, air-dropped napalm on entrenched jungle maps...that would be cool! :D
PoorOldSpike
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Re: First DLC faction

Post by PoorOldSpike »

Retributarr wrote: Mon May 11, 2020 4:16 pmWhy should they not be in a... "you PC2 players no flighten us!" stance?. Because they just whupped your butt at 'Pearl-Harbor' and 'Singapore'. You run backwards with 'Tail between legs'... they can now relax and enjoy some 'Flied Lice' on 'Flyday', guzzle 'Saki'!... and laugh heartily at your expense!.
A future PC2 Pacific DLC could of course include US Marines, US Army, Brits and Aussie forces.
Let's see if the Japs are still laughing when the Aussies get through with 'em..:)

"Australian troops had, at Milne Bay, inflicted on the Japanese their first undoubted defeat on land.
Some of us may forget that, of all the Allies, it was the Australians who first broke the invincibility of the Japanese army"- Fld Marshall William Slim

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Last edited by PoorOldSpike on Mon May 11, 2020 4:55 pm, edited 2 times in total.
Retributarr
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Re: First DLC faction

Post by Retributarr »

adiekmann wrote: Mon May 11, 2020 4:37 pm Was napalm already used by the US in the Pacific during WW2, or am I thinking Vietnam? Otherwise, air-dropped napalm on entrenched jungle maps...that would be cool! :D
I'm somewhat 'Hazy' on this subject, but I am quite sure that 'Naplam' was indeed used in the Pacific!. I would think that its make-up would be very similar or the same as the mixture used in 'Flame-Throwers'. The Americans also had 'Flame-Thrower' Tanks in the Pacific Theatre'.

The use of napalm by American forces occurred in the Pacific theater of operations, where in 1944 and 1945, napalm was used as a tactical weapon against Japanese bunkers, pillboxes, tunnels, and other fortifications, especially on Saipan, Iwo Jima, the Philippines, and Okinawa, where deeply dug-in Japanese troops refused to surrender.
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Re: First DLC faction

Post by Horseman »

Yeah Napalm was used in flame throwers and in incendiary bombs in WW2 - The fire bombing of Japenese cities used Napalm. It was also used on Berlin plus other places in Europe.

I
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Re: First DLC faction

Post by AirBosser »

I’m guessing we should expect the big announcement soon.

Panzer Corps 2, The King of Wargames will be bringing Hell Comes to the Pacific DLC on the December 7, 2021, a day that will live in infamy!
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Re: First DLC faction

Post by Retributarr »

AirBosser wrote: Mon May 11, 2020 8:41 pm I’m guessing we should expect the big announcement soon.

Panzer Corps 2, The King of Wargames will be bringing Hell Comes to the Pacific DLC on the December 7, 2021, a day that will live in infamy!
Haarrr!!!... Haarrr!!!...Hardee-Haarrr-Haarrr!!!... please excuse me!!!, "I just 'Soiled My Undergarments"... I'm not laughing so hard anymore right-now!.
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