Warriors/Medium Foot

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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StuccoFresco
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Warriors/Medium Foot

Post by StuccoFresco »

Is there any in-game mechanical difference between those two unit types?
SnuggleBunnies
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Re: Warriors/Medium Foot

Post by SnuggleBunnies »

Warriors get more movement, but are also more likely to uncontrollably pursue defeated foes.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
StuccoFresco
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Re: Warriors/Medium Foot

Post by StuccoFresco »

Thanks. Is this stated somewhere? I've looked the manual but didn't see it.
SnuggleBunnies
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Re: Warriors/Medium Foot

Post by SnuggleBunnies »

Hmm, not really. It's mentioned in two spots in the Sengoku Jidai manual, but not at all in the Pike and Shot manual. I do believe it is the same in both games, but I suppose I can't be 100% sure. Honestly these troops rarely appear, so it's not much of a factor. Are there any warrior types in the base game besides Highlanders? I suppose there are some in some mods.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
thelmayates
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Re: Warriors/Medium Foot

Post by thelmayates »

Warriors can move 3 spaces, and can charge cavalry.
SnuggleBunnies
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Re: Warriors/Medium Foot

Post by SnuggleBunnies »

Not true. Any non missile infantry can charge cavalry. However, even warriors that have, say, 50% Bow, Swordsmen cannot charge cavalry.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Athos1660
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Re: Warriors/Medium Foot

Post by Athos1660 »

If I get it right, there are :
- unit 'attributes' that can be modded via the squads file or scripts, like adding more men or 50% Swordsmen to a unit, etc.
- unit 'attributes' that can't be modded, that are linked to the type of the unit (and coded in the engine ?), like Dragoons being moderately disordered in difficult terrain or missile infantry unable charge cavalry.

Is it correct ? Or maybe the latter can also be modded ?
Cronos09
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Re: Warriors/Medium Foot

Post by Cronos09 »

All of these parameters are moddable:
Disordering units - FUNCTION TileDisorder(me, x, y) in CombatTools.BSF,
The ability of infantry to attack cavalry - FUNCTION ChargePermitted(me, enemy) in CombatTools.BSF.
Athos1660
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Re: Warriors/Medium Foot

Post by Athos1660 »

Cronos09 wrote: Wed May 06, 2020 3:16 pm All of these parameters are moddable:
Disordering units - FUNCTION TileDisorder(me, x, y) in CombatTools.BSF,
The ability of infantry to attack cavalry - FUNCTION ChargePermitted(me, enemy) in CombatTools.BSF.
Okay. Thank you :-)
Athos1660
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Re: Warriors/Medium Foot

Post by Athos1660 »

Cronos09 wrote: Wed May 06, 2020 3:16 pm All of these parameters are moddable:
Disordering units - FUNCTION TileDisorder(me, x, y) in CombatTools.BSF,
Thanks to you, now my mounted Dragons are moderately disordered in rough terrain and severely disordered in difficult terrain. Nice ! Thank you :-)

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