Fragmented velite with full movement

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cunningcairn
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Fragmented velite with full movement

Post by Cunningcairn »

Can anyone explain why my velite has full movement in the attached picture?
Fragmented velite.jpg
Fragmented velite.jpg (747.5 KiB) Viewed 935 times
Athos1660
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Re: Fragmented velite with full movement

Post by Athos1660 »

because they know they will soon get 50% Swordsmen and are happy :-)
Cunningcairn
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Re: Fragmented velite with full movement

Post by Cunningcairn »

Athos1660 wrote: Tue May 05, 2020 6:50 pm because they know they will soon get 50% Swordsmen and are happy :-)
LOL that does seem to be the only logical explanation.
76mm
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Re: Fragmented velite with full movement

Post by 76mm »

Is this single-player or MP?

In MP I had similar issues in a game where my opponent was using the "mass effect" (or whatever its called) mod and I was not.
Athos1660
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Re: Fragmented velite with full movement

Post by Athos1660 »

Cunningcairn wrote: Tue May 05, 2020 7:07 pm LOL that does seem to be the only logical explanation.
Jokes aside, I do not know the answer.
Paul59
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Re: Fragmented velite with full movement

Post by Paul59 »

This sort of thing has been seen on rare occasions before. Presumably the Velites Fragmented in the AI's turn that just finished, or were involved in a melee that resolved itself in the AI turn. Their AP will return to normal in the next turn, but for Richard to be able to investigate this you need to provide a Saved game file, preferably from the end of your last turn. The game AutoSaves at that point, so you would have had one, although it is probably overwritten now if you carried on playing.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

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Cunningcairn
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Re: Fragmented velite with full movement

Post by Cunningcairn »

Paul59 wrote: Tue May 05, 2020 8:00 pm This sort of thing has been seen on rare occasions before. Presumably the Velites Fragmented in the AI's turn that just finished, or were involved in a melee that resolved itself in the AI turn. Their AP will return to normal in the next turn, but for Richard to be able to investigate this you need to provide a Saved game file, preferably from the end of your last turn. The game AutoSaves at that point, so you would have had one, although it is probably overwritten now if you carried on playing.
I only play MP and the game has gone on since then. I have never seen it before and don't remember when the velite fragmented but I think it was due to another unit breaking next to it in my opponent's turn.
Paul59
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Re: Fragmented velite with full movement

Post by Paul59 »

Cunningcairn wrote: Tue May 05, 2020 10:41 pm
Paul59 wrote: Tue May 05, 2020 8:00 pm This sort of thing has been seen on rare occasions before. Presumably the Velites Fragmented in the AI's turn that just finished, or were involved in a melee that resolved itself in the AI turn. Their AP will return to normal in the next turn, but for Richard to be able to investigate this you need to provide a Saved game file, preferably from the end of your last turn. The game AutoSaves at that point, so you would have had one, although it is probably overwritten now if you carried on playing.
I only play MP and the game has gone on since then. I have never seen it before and don't remember when the velite fragmented but I think it was due to another unit breaking next to it in my opponent's turn.
AI Turn = Opponents turn, I meant either, and for this problem I think it does not matter. These sort of issues seem to arise if your unit fragmented during the opponents turn, whether that be the AI or a human opponent.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
rbodleyscott
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Re: Fragmented velite with full movement

Post by rbodleyscott »

Paul59 wrote: Tue May 05, 2020 11:38 pm
Cunningcairn wrote: Tue May 05, 2020 10:41 pm
Paul59 wrote: Tue May 05, 2020 8:00 pm This sort of thing has been seen on rare occasions before. Presumably the Velites Fragmented in the AI's turn that just finished, or were involved in a melee that resolved itself in the AI turn. Their AP will return to normal in the next turn, but for Richard to be able to investigate this you need to provide a Saved game file, preferably from the end of your last turn. The game AutoSaves at that point, so you would have had one, although it is probably overwritten now if you carried on playing.
I only play MP and the game has gone on since then. I have never seen it before and don't remember when the velite fragmented but I think it was due to another unit breaking next to it in my opponent's turn.
AI Turn = Opponents turn, I meant either, and for this problem I think it does not matter. These sort of issues seem to arise if your unit fragmented during the opponents turn, whether that be the AI or a human opponent.
Indeed, but we cannot examine a saved MP game.
Richard Bodley Scott

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