Modding building names

Moderator: Pocus

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Bmcnorton
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Fri Jan 22, 2016 10:35 pm

Modding building names

Post by Bmcnorton »

Hi all. I am not an experienced modder and I don’t know much about coding, but I was wondering if there is a simple way to mod the names of a couple of buildings in a way that doesn’t break things. I am asking because I think the spinning/weaving buildings are back to front. IRL spinning produces thread, which then goes to the weavers to produce cloth. It’s not a biggie, but I find it mildly annoying and would like to find a way to rectify this.

Thanks
Pocus
Ageod
Ageod
Posts: 7089
Joined: Tue Oct 02, 2012 3:05 pm

Re: Modding building names

Post by Pocus »

Sorry for not having seen your message in due time.

You can rename them easily, by going to

\Data\Text\Text39.txt to change their name...
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Bmcnorton
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Fri Jan 22, 2016 10:35 pm

Re: Modding building names

Post by Bmcnorton »

Thanks very much!
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