When I try to open a turn, I get this
Any Ideas? It happens on two machines.
No MP since update
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rbodleyscott
- Field of Glory 2

- Posts: 28401
- Joined: Sun Dec 04, 2005 6:25 pm
Re: No MP since update
Three possibilites spring to mind.
Either
a) You are trying to play a mod that is not compatible with the lastest game build.
or
b) Your build is somehow corrupted.
or
c) The MP game data for the battle you are trying to play is (coincidentally) corrupted.
Can you give some more information about the battle you are trying to play:
Is it an Epic Battle - if so which one?
Is it a Custom Battle?
Is it a user created Scenario or Mod? If so which one?
Either
a) You are trying to play a mod that is not compatible with the lastest game build.
or
b) Your build is somehow corrupted.
or
c) The MP game data for the battle you are trying to play is (coincidentally) corrupted.
Can you give some more information about the battle you are trying to play:
Is it an Epic Battle - if so which one?
Is it a Custom Battle?
Is it a user created Scenario or Mod? If so which one?
Richard Bodley Scott


-
Lannes
- Administrative Corporal - SdKfz 251/1

- Posts: 128
- Joined: Tue Apr 19, 2005 8:37 pm
- Location: Troyes (France)
- Contact:
Re: No MP since update
Hi
I have the same problem I play in a mirror game, one works and the other does not.
######## EXCEPTION: 0x80000003 at address: 0x0051638D
Starting Debugger
SEARCHING: D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: CGameData::Load
CGameData::Load
c:\dev\ba2_tile_shader\game\gamedata.cpp(43) : +32 bytes (CGameData::Load) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2813) : +0 bytes (CGame::Load) 0
SGA: CGame::StartMPBattle
CGame::StartMPBattle
c:\dev\ba2_tile_shader\game\game.cpp(1487) : +0 bytes (CGame::StartMPBattle) 0
SGA: CLanLobby::LoadMPGame
CLanLobby::LoadMPGame
c:\dev\ba2_tile_shader\game\lanlobby.cpp(5178) : +0 bytes (CLanLobby::LoadMPGame) 0
SGA: CLanLobby::StartLoadedGame
CLanLobby::StartLoadedGame
c:\dev\ba2_tile_shader\game\lanlobby.cpp(5092) : +11 bytes (CLanLobby::StartLoadedGame) 0
SGA: CLanLobby::HandleIPData
CLanLobby::HandleIPData
c:\dev\ba2_tile_shader\game\lanlobby.cpp(1825) : +0 bytes (CLanLobby::HandleIPData) 0
SGA: CLanLobby::Update
CLanLobby::Update
c:\dev\ba2_tile_shader\game\lanlobby.cpp(819) : +0 bytes (CLanLobby::Update) 0
SGA: CUIManager::UpdateObjects
CUIManager::UpdateObjects
c:\dev\archon\ui\uimanager.cpp(1691) : +0 bytes (CUIManager::UpdateObjects) 0
SGA: CUIManager::Update
CUIManager::Update
c:\dev\archon\ui\uimanager.cpp(2747) : +0 bytes (CUIManager::Update) 0
SGA: CGame::Update
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(1029) : +0 bytes (CGame::Update) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1055) : +11 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: NtSetEvent
NtSetEvent
Debugger Cleanup
I have the same problem I play in a mirror game, one works and the other does not.
######## EXCEPTION: 0x80000003 at address: 0x0051638D
Starting Debugger
SEARCHING: D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: CGameData::Load
CGameData::Load
c:\dev\ba2_tile_shader\game\gamedata.cpp(43) : +32 bytes (CGameData::Load) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2813) : +0 bytes (CGame::Load) 0
SGA: CGame::StartMPBattle
CGame::StartMPBattle
c:\dev\ba2_tile_shader\game\game.cpp(1487) : +0 bytes (CGame::StartMPBattle) 0
SGA: CLanLobby::LoadMPGame
CLanLobby::LoadMPGame
c:\dev\ba2_tile_shader\game\lanlobby.cpp(5178) : +0 bytes (CLanLobby::LoadMPGame) 0
SGA: CLanLobby::StartLoadedGame
CLanLobby::StartLoadedGame
c:\dev\ba2_tile_shader\game\lanlobby.cpp(5092) : +11 bytes (CLanLobby::StartLoadedGame) 0
SGA: CLanLobby::HandleIPData
CLanLobby::HandleIPData
c:\dev\ba2_tile_shader\game\lanlobby.cpp(1825) : +0 bytes (CLanLobby::HandleIPData) 0
SGA: CLanLobby::Update
CLanLobby::Update
c:\dev\ba2_tile_shader\game\lanlobby.cpp(819) : +0 bytes (CLanLobby::Update) 0
SGA: CUIManager::UpdateObjects
CUIManager::UpdateObjects
c:\dev\archon\ui\uimanager.cpp(1691) : +0 bytes (CUIManager::UpdateObjects) 0
SGA: CUIManager::Update
CUIManager::Update
c:\dev\archon\ui\uimanager.cpp(2747) : +0 bytes (CUIManager::Update) 0
SGA: CGame::Update
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(1029) : +0 bytes (CGame::Update) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1055) : +11 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: NtSetEvent
NtSetEvent
Debugger Cleanup
Christophe
Bolt Action forum : http://bolt-actionww2rules.fr-bb.com/
CEAW Grand Strategy fan
Commander: The Great War beta tester
Bolt Action forum : http://bolt-actionww2rules.fr-bb.com/
CEAW Grand Strategy fan
Commander: The Great War beta tester
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Brenmusik
- Lieutenant Colonel - Elite Panther D

- Posts: 1386
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: No MP since update
Well that's annoying. I wrote a reply a couple of hours ago, but somehow managed not to send it.
The two games are Assandun and Brunanburh, both turns were sent in after the update (for me to play).
Before trying to open them this evening I posted another Brunanburh and played through a few turns (not hotseat) no problems.
So I tried the game that gave the error message, worked fine. Magic
Tomorrow I'll try the other game.
The two games are Assandun and Brunanburh, both turns were sent in after the update (for me to play).
Before trying to open them this evening I posted another Brunanburh and played through a few turns (not hotseat) no problems.
So I tried the game that gave the error message, worked fine. Magic
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rbodleyscott
- Field of Glory 2

- Posts: 28401
- Joined: Sun Dec 04, 2005 6:25 pm
-
Brenmusik
- Lieutenant Colonel - Elite Panther D

- Posts: 1386
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: No MP since update
But today, not so good. Tried the other machine, yesterdays games played fine but Brunanburh still shows the same error message.
I setup both versions and played a couple of turns they work Ok. So it's only the "live game" that's stalled. I'll PM my opponent and explain the situation.
I setup both versions and played a couple of turns they work Ok. So it's only the "live game" that's stalled. I'll PM my opponent and explain the situation.
-
rbodleyscott
- Field of Glory 2

- Posts: 28401
- Joined: Sun Dec 04, 2005 6:25 pm
Re: No MP since update
Yeah, it sounds like the data on the MP server for that game is corrupted.Brenmusik wrote: ↑Sun May 03, 2020 9:31 am But today, not so good. Tried the other machine, yesterdays games played fine but Brunanburh still shows the same error message.
I setup both versions and played a couple of turns they work Ok. So it's only the "live game" that's stalled. I'll PM my opponent and explain the situation.
Richard Bodley Scott

