Strange Set up situation

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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nyczar
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Strange Set up situation

Post by nyczar »

Apologies is this better belongs in tech support. I saw this when I set up a recent game. This is a glitch, correct, being able to see the enemy light cav and light archers as i purchased my list?
Strange Start.jpg
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rbodleyscott
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Re: Strange Set up situation

Post by rbodleyscott »

Yes.

The light horse may have deployed beyond their normal deployment area to avoid deploying in the wood. Not sure why, but that may have altered the deployment of the other light troops too. As a result they were beyond the FOW area.
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Paul59
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Re: Strange Set up situation

Post by Paul59 »

The large expanse of Water Tiles taking up some of the available deployment area might have something to do with it.
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rbodleyscott
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Re: Strange Set up situation

Post by rbodleyscott »

Paul59 wrote: Thu Apr 30, 2020 10:18 am The large expanse of Water Tiles taking up some of the available deployment area might have something to do with it.
Not directly, because units blocked by terrain will only deploy up to 2 squares away from the original position the AI tried to deploy them. If there is nowhere available the will deploy on the baseline.
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nyczar
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Re: Strange Set up situation

Post by nyczar »

rbodleyscott wrote: Thu Apr 30, 2020 2:51 pm
Paul59 wrote: Thu Apr 30, 2020 10:18 am The large expanse of Water Tiles taking up some of the available deployment area might have something to do with it.
Not directly, because units blocked by terrain will only deploy up to 2 squares away from the original position the AI tried to deploy them. If there is nowhere available the will deploy on the baseline.

It is a multiplayer game, if that matters to any of the thinking.
Cunningcairn
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Re: Strange Set up situation

Post by Cunningcairn »

nyczar wrote: Fri May 01, 2020 1:25 am
rbodleyscott wrote: Thu Apr 30, 2020 2:51 pm
Paul59 wrote: Thu Apr 30, 2020 10:18 am The large expanse of Water Tiles taking up some of the available deployment area might have something to do with it.
Not directly, because units blocked by terrain will only deploy up to 2 squares away from the original position the AI tried to deploy them. If there is nowhere available the will deploy on the baseline.

It is a multiplayer game, if that matters to any of the thinking.
It has happened in one of my multiplayer games as well. First time I've seen it. It happened in a game using the latest version of the TT Mod.
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