The only positive point is the much improved briefings at the start of each scenario.
These are the reasons behind this feeling I have:
- Briefings after battles: This was very nice to have. After battle briefings sometimes also give you a glimpse of what comes next.
- Decisive, Marginal Victories & Loss: Although I understand the reasons behind the remove of this mechanic, something must be done to get the feeling between a good performance in battle vs not performing well. Maybe some optional victory points could be set (like in Moscow scenario). The prestige award for ending the scenario soon only urge you to rush which almost always comes at the cost of loses which completely eats up any extra prestige won. An even if you don't rush and perform extremely well the prestige won is not that much.
- Heroes grant mechanic: I don't know the mechanic behind PzC1 hero grants, but It was nice and rewarding the way heroes where given to you. Now it's extremely mechanic. Also in PzC1 you can use the heroes abilities right away in the middle of combat.
- Historical Heroes: Having a unit commanded by Rudel, Oleh Dir, etc. was huge. I loved to have this kind of heroes work and what they represent.
- SE Units: this units where special and very valuable. Now there are no special units (only heroes).
- The library: This was very nice to have. I spend a lot of time looking at the beautiful images and reading the units description.