Protectorate Logic

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

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Morbio
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Protectorate Logic

Post by Morbio »

I think the Client State logic needs a bit of a tweek. Here's the preceding turn...
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Morbio
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Re: Protectorate Logic

Post by Morbio »

and after the talks are complete...
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Morbio
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Re: Protectorate Logic

Post by Morbio »

Just to be clear about the size of Byzantion...
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poesel71
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Re: Protectorate Logic

Post by poesel71 »

Just to be clear: you are playing Byzantion and Macedonia is an AI?
Morbio
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Re: Protectorate Logic

Post by Morbio »

No, this is single player and I'm playing Illyria, but it seems bizarre that a one region country could persuade a country with many regions and probably a much larger army to be a client.
MarkShot
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Re: Protectorate Logic

Post by MarkShot »

Wow! I never thought diplomatic skill counted for much. But I guess it does. :)
Pocus
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Re: Protectorate Logic

Post by Pocus »

Fascinating indeed! It would require the turn before the deal is struck, plus a developer with spare time :D

Perhaps Byzantion had just too much money and Macedonia was bankrupt?
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