Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

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CrimsonStorm
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Sun Dec 19, 2010 8:46 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by CrimsonStorm »

AlbertoC wrote: Fri Apr 24, 2020 11:58 am
- Added "cheat AllEqp" cheat code which unlocks all equipment for the current player
- Added "cheat AddMedal <medal> <optional level>" cheat code which gives specified medal to the currently selected unit. Possible options for medals are:
-- HeroicDefenseMedal
-- UnstoppableOffensiveMedal
-- AntiInfantryVeteranMedal
-- AntiTankVeteranMedal
-- AerialAceMedal
-- DependableSupportMedal
-- UrbanLegendMedal
==========================================================================
Can we get a full list somewhere of all the codes.

There is a post with some such as Cheat NewHero but it doesn't list the arguments such as Cheat NewHero ZeroSlots which works but Cheat NewHero FirstStrike doesn't
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Tassadar »

CrimsonStorm wrote: Fri Apr 24, 2020 8:50 pm
Tassadar wrote: Fri Apr 24, 2020 6:54 pm The medal bug is not fixed by the patch. I in fact encountered it for the first time in the Smolensk'43 scenario start just now after updating my GOG installation as per the attachment provided here. Previously things worked just fine. It's not gamebreaking, but really annoying. :(
Is this a unit you changed to a tank from something else? Did you have the medal and now lost it?
No, that's my regular tank. The update happened on the GOG version of the game as I was in the middle of my Kursk scenario. After starting Smolensk'43 all my units lost their medals. Since the Sovieds started first in that scenario, it became a bit obvious that it's a new issue for me at least after the notifications about medals started popping up like crazy each time any of my units fired. :)
Fog of War
Private First Class - Opel Blitz
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Fog of War »

Could you tell us new guys where to download the Patch please ?
CrimsonStorm
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Sun Dec 19, 2010 8:46 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by CrimsonStorm »

Fog of War wrote: Fri Apr 24, 2020 9:50 pm Could you tell us new guys where to download the Patch please ?
Steam auto updated for me.
Rudankort
FlashBack Games
FlashBack Games
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Rudankort »

Fog of War wrote: Fri Apr 24, 2020 9:50 pm Could you tell us new guys where to download the Patch please ?
Yes, Steam auto-updates, but if you are using a standalone version, then you can download all patches using MY PAGE on the Slitherine site.
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Wed Oct 31, 2012 9:19 pm

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by RandomAttack »

Tassadar wrote: Fri Apr 24, 2020 9:21 pm
CrimsonStorm wrote: Fri Apr 24, 2020 8:50 pm
Tassadar wrote: Fri Apr 24, 2020 6:54 pm The medal bug is not fixed by the patch. I in fact encountered it for the first time in the Smolensk'43 scenario start just now after updating my GOG installation as per the attachment provided here. Previously things worked just fine. It's not gamebreaking, but really annoying. :(
Is this a unit you changed to a tank from something else? Did you have the medal and now lost it?
No, that's my regular tank. The update happened on the GOG version of the game as I was in the middle of my Kursk scenario. After starting Smolensk'43 all my units lost their medals. Since the Sovieds started first in that scenario, it became a bit obvious that it's a new issue for me at least after the notifications about medals started popping up like crazy each time any of my units fired. :)
Happens to me too. The medals pop up AFTER the first combat-- so you fight the first combat without any of your medal stats being applied. That can put you at a big disadvantage for all your first-turn combats!
grouser
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 35
Joined: Sun Aug 07, 2011 1:00 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by grouser »

I can never get the Steam auto updates to work, they always time out. Just tried to download the new patch from My Page and it throws this error
The requested URL /pub/PanzerCorps2/PanzerCorps2_01_01_00b_Hotfix.zip was not found on this server.

-Lee
Rudankort
FlashBack Games
FlashBack Games
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Rudankort »

grouser wrote: Fri Apr 24, 2020 10:49 pm I can never get the Steam auto updates to work, they always time out. Just tried to download the new patch from My Page and it throws this error
The requested URL /pub/PanzerCorps2/PanzerCorps2_01_01_00b_Hotfix.zip was not found on this server.
You can download the same files (but without Slitherine digital signature) here:
https://www.dropbox.com/s/t1qfpmz0vu6lk ... h.zip?dl=0

Not sure what happened with "official" link. I think it worked earlier today.
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 651
Joined: Mon Dec 17, 2012 2:53 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by eddieballgame »

I notified the folks at Slitherine per the 'hotfix' patch not being available.
Thank you, Rudankort, for the download.
Glad it was smaller then the original. :)
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 651
Joined: Mon Dec 17, 2012 2:53 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by eddieballgame »

Well, the patch you gave me & the, now active, one on the Slitherine Membership will not install.
The error I get is:
'Failed to open descriptor file
../../../my name/PanzerCorps2.uproject'
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1892
Joined: Sat Apr 05, 2014 12:14 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Akkula »

Gotta say I am quite impressed about this patch :shock: :D
I love every new improvement and features. My highlights:
- The AI using the fighters as escorts, finally!. I felt the difficulty increase almost immediately.
- AI rebasing its planes, I still didnt manage to test it, but needed improvement for sure.
- The option to turn the minimap on/off. As a player who uses the minimap frequently I found this new feature quite useful in big scenarios where the minimap stole portion of the screen.
- The Random Scenarios new features.... now we are talking!. I think there is still room for more features/improvements. But for now, I just freaking love it.
- Chat improvements

Personally, I think the game is getting better and better. Thanks a lot dev team!.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Kerensky
Content Designer
Content Designer
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Kerensky »

Should be interesting to replay Defenders of the Reich now.

And in future, this patch paves the way for aircraft to be added to AI reinforcement pools. Good stuff all around. :D
gokkel
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 57
Joined: Fri Oct 21, 2011 4:54 pm

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by gokkel »

Didn't have the opportunity to test the changes yet, but if the patch keeps the promises it makes in the change log this is very, very good. The AI changes were exactly what I was hoping for, but didn't believe would come so soon.
CaptainsCoriander
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Apr 25, 2020 12:48 pm

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by CaptainsCoriander »

RandomAttack wrote: Fri Apr 24, 2020 10:28 pm
Tassadar wrote: Fri Apr 24, 2020 9:21 pm
CrimsonStorm wrote: Fri Apr 24, 2020 8:50 pm

Is this a unit you changed to a tank from something else? Did you have the medal and now lost it?
No, that's my regular tank. The update happened on the GOG version of the game as I was in the middle of my Kursk scenario. After starting Smolensk'43 all my units lost their medals. Since the Sovieds started first in that scenario, it became a bit obvious that it's a new issue for me at least after the notifications about medals started popping up like crazy each time any of my units fired. :)
Happens to me too. The medals pop up AFTER the first combat-- so you fight the first combat without any of your medal stats being applied. That can put you at a big disadvantage for all your first-turn combats!
Hi! First post...thanks for the update Devs/Pubs... Update clearly headed in the right direction, and having loads of fun with this title!

Uhhh, The Medal thing.

Also happening to me. Registered just to note this, since like Tassadar, the update occurred during play, and all the medals were gone straightaway on the next scenario commencement.

This is quite disconcerting, although having them shown before the patch but not certain if they were working was not really 'better' either I suppose. :)

Is a new game start required for this feature to now work correctly (I am unfamilair w/ the robustness of this engine to use old save-games- and am used to having to restart post-patch w some other engines) ?

Thanks for any response (and thanks also to Random and Tassadar for mentioning this problem in the first place both here and elsewhere so I didn't think I was any crazier than usual!). ~CC
grouser
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 35
Joined: Sun Aug 07, 2011 1:00 am

Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by grouser »

Thanks for the help with patch 3. I believe there may be a problem with the 2nd part of the patch (the hotfix?) 1.01.00b I installed the big patch 1.01.00 and immediately noticed the version number changed on the Panzer Corps launch window (says, version 1.01.00) After installing the hotfix patch, the version number did not change to version 1.01.00b

I do remember seeing an error window, something about failing to open a descriptor file. Am I running the correct version of the patch?

Thanks,
Lee
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by RandomAttack »

CaptainsCoriander wrote: Sat Apr 25, 2020 1:17 pm
RandomAttack wrote: Fri Apr 24, 2020 10:28 pm
Tassadar wrote: Fri Apr 24, 2020 9:21 pm

No, that's my regular tank. The update happened on the GOG version of the game as I was in the middle of my Kursk scenario. After starting Smolensk'43 all my units lost their medals. Since the Sovieds started first in that scenario, it became a bit obvious that it's a new issue for me at least after the notifications about medals started popping up like crazy each time any of my units fired. :)
Happens to me too. The medals pop up AFTER the first combat-- so you fight the first combat without any of your medal stats being applied. That can put you at a big disadvantage for all your first-turn combats!
Hi! First post...thanks for the update Devs/Pubs... Update clearly headed in the right direction, and having loads of fun with this title!

Uhhh, The Medal thing.

Also happening to me. Registered just to note this, since like Tassadar, the update occurred during play, and all the medals were gone straightaway on the next scenario commencement.

This is quite disconcerting, although having them shown before the patch but not certain if they were working was not really 'better' either I suppose. :)

Is a new game start required for this feature to now work correctly (I am unfamilair w/ the robustness of this engine to use old save-games- and am used to having to restart post-patch w some other engines) ?

Thanks for any response (and thanks also to Random and Tassadar for mentioning this problem in the first place both here and elsewhere so I didn't think I was any crazier than usual!). ~CC
For me, this has been fixed with the "b" version of the update. But like Rudankort said, it's situational. Here's how it works for me:

- If you open the start of a saved scenario (say, deployment phase) you still have the problem. Worst Case: the medals are STILL THERE, but you won't see them applied until AFTER you have combat EX: You have a tank with a Level 3 Anti-infantry medal. Upon first combat the level 1 medal will pop up. Second combat the level 1 bonus will be applied, and the level 2 medal pops up. Third combat the level 2 bonus is applied and the level 3 medal pops up. From then on you are good forever. So you definitely have to suck it up one time for the first couple of turns, but better than restarting a campaign if you are halfway through...

- BUT if you can replay the last turn of a prior scenario (usually very short as you cruise to victory! :) ), when you proceed to the next scenario everything will work fine: medals will be there, stats will update properly, etc.
CaptainsCoriander
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by CaptainsCoriander »

RandomAttack wrote: Sat Apr 25, 2020 2:37 pm

For me, this has been fixed with the "b" version of the update. But like Rudankort said, it's situational. Here's how it works for me:

- If you open the start of a saved scenario (say, deployment phase) you still have the problem. Worst Case: the medals are STILL THERE, but you won't see them applied until AFTER you have combat EX: You have a tank with a Level 3 Anti-infantry medal. Upon first combat the level 1 medal will pop up. Second combat the level 1 bonus will be applied, and the level 2 medal pops up. Third combat the level 2 bonus is applied and the level 3 medal pops up. From then on you are good forever. So you definitely have to suck it up one time for the first couple of turns, but better than restarting a campaign if you are halfway through...

- BUT if you can replay the last turn of a prior scenario (usually very short as you cruise to victory! :) ), when you proceed to the next scenario everything will work fine: medals will be there, stats will update properly, etc.
Thanks for responding. :)

Yes, I had tried that (replaying the last turn of the preceding scenario) immediately upon noticing that all the awards were gone in the Deployment phase of the next scenario (for me, next is Gazala - so early, but not early enough for me to really WANT to restart if I don't have to, for sure!). No effect, medals still disappeared in Deployment at Gazala.

Now, it was zero dark thirty hereabouts when I noticed this and the update... so I just went to sleep after finding this thread and posting above, hoping for inspiration or succor with a new day after some sleep and more caffeine...

Thinking about it, I have found in the past that some applications of patches in Steam versions (which is the vers. I use) require a restart of the Steam app. for patches to fully/properly/or even apply at all. This I had not done before I tried the trick you mentioned, which, with it now being a new day and a fresh espresso, I shall now endeavor, and report back in an edit of this post.

Thanks again! ~CC

::EDIT::
Aaaannddd, yeah. That's the ticket. Restarting the Steam app. and THEN replaying the last turn of the preceding Scenario, and the awards have reappeared properly in the Gazala Deployment phase. At least the attack/defense bonuses also appear to be tracking in stats as well, so... Sweet! Now, heroes which are target-specific (and not class-specific) in affect, prob. can't be reflected in stats, so that will have to be from observed behavior (like say, tank killer, or butcher).

Not sure is WAD or a bug, but of course, unfortunately one can still see some enemy positions/objectives through both FOW and Shroud in Deployment when looking at Strategic View, which - of course generally should be antithetical to the concept of why most players (like me) use Shroud in the first place. Perhaps there is a control I had not seen, or, there will be. :) ~Thanks for the comments Random! ~CC
Tassadar
Lieutenant Colonel - Panther D
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by Tassadar »

CaptainsCoriander wrote: Sat Apr 25, 2020 9:56 pm Aaaannddd, yeah. That's the ticket. Restarting the Steam app. and THEN replaying the last turn of the preceding Scenario, and the awards have reappeared properly in the Gazala Deployment phase. At least the attack/defense bonuses also appear to be tracking in stats as well, so... Sweet! Now, heroes which are target-specific (and not class-specific) in affect, prob. can't be reflected in stats, so that will have to be from observed behavior (like say, tank killer, or butcher).
Tested this on the earlier affected save from Kursk and yes, it also worked on the GOG copy. Initially going through the entire next scenario after applying the patch also helped to resolve it in the next mission, but this seems to be a much faster and more convenint solution if the campagin was in progress before the patch and the bug occurs.
uneducated
1st Lieutenant - Grenadier
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by uneducated »

Thanks to Flashback Games for improving this already great game.

There is a hotfix download too. How do we get this to work? There ought to be a readme.txt in the download to explain how it is to be applied.
petecoke71
Private First Class - Wehrmacht Inf
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Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more

Post by petecoke71 »

Did encirclement get nerfed? I am in the middle of a GC running deadly grasp (or w/e it's called) and it is not causing the same amount of per term suppression as before patch. It's fine cause it was OP anyway but just wondering if this was intended.
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