Important things that need to be added explained in this post:
missing and would improve the game for all players and Moders.
1-BUG found: https://subefotos.com/ver/?d24228e7c67f ... e9813o.png
RED COLOR: Failures: planes (Fighter bomber, torpedo) are not inside the aircraft carrier (the graphic 3D of the aircraft is NOT on top of the planes landing strip).
Affected aircraft carriers:
Carrier English ark royal, Illustrious, Impacable
German aircraft carriersr: Graf Zeppelin, jade.
German Hidro carrier: Greif, Bussard.
In the other carriers, Yes you see the 3D graphic of the plane, above the landing strip of the carrier.
2-YELLOW COLOR: The graphical UI icons are present, but cannot be changed, in order to improve the Graphical UI ICons for people who modify the games.
2-And in the other problem are the 2d graphics of the UI, which are some but are not affected by the changes, because they are hidden in update compressed files, and you can only change a part of the UI graphics. If you look at a part of the UI graphics this is changed in the photo, but those that are marked with YELLOW cannot (those 2d UI graphics), you have access to the units.csvto but not the 2d chart upload.
The PNGs that are there but do not work when changing them:
resourcesBar1280.png
stats_land_1280.png
stats_naval_1280
button_cargo_1280
button_cargo_disabled_1080
button_cargo_high_1280
button_field_0
button_field_1.png
unitTitleBar1280
change unity land air
button_field_0
button_field_1
for the aircraft carrier you don't see this runway icon
button_cargo_high_1280
button_cargo_1280
button_cargo_disabled_1080
Path:
\Content\Graphics\UI\Large
or
\Content\Graphics\UI\Stats
queue_tab_3_1024
queue_tab_3_sel_1024
queue_tab_4_1024
queue_tab_4_sel_1024
3-It is also necessary to add the Italian aircraft carrier "Aquila" to be able to make scenarios in the Mediterranean for the people who make new scenarios.
4- And for this Great Mod these two solutions: Put the numbers in yellow.
viewtopic.php?f=374&t=85746
In order to see the numbers in all the photos (many of them cannot be seen in white). When you can't buy the number it turns red and that looks good.
https://subefotos.com/ver/?2c5370b481bc ... pg#codigos
And it is very important that the text is seen halfway: https://subefotos.com/ver/?2c27051b1864 ... ng#codigos
Layered images do not position well between their layers. When you see stat_land_1280 or stats_naval_1280, not letting the text be seen in the middle, I think these files are as seen in the image:
Path:
\ Order of Battle - WW2_64_Data \ Content \ Graphics \ UI \ Large
unitBox_high_1280
unitBox1280
unitTitleBar1280
5-VERY IMPORTANT IMPROVE: Release the folder for everyone ((make it visible folder And you can add more units for the moders in a load unit, new image 2D to units.csvto ) ) where the "miniature" of the units.csv are, so you can add any unit to the carrier or other loading unit. But every time you add a missing load unit, it will never appear. Missing and would improve the game for all players and Moders. There are planes that we cannot incorporate into aircraft carriers (or other cargo units) because you do not have access to the plane's 2D loading chart.
6-The unit_2106 = Flammpanzer units.csvto https://i.ytimg.com/vi/Id6TCzFoihc/maxresdefault.jpg It is not the correct 3d graphic on the battlefield, it is this: https://es.wikipedia.org/wiki/Flammpanzer_III
7-VERY IMPORTANT IMPROVE: it is used a lot visually: in the game many clicks to be able to change a camouflage of a unit, the same to panzer corp 2 it is, better and more comfortable for everyone, you can choose the camouflage icon on the first screen of units with a new Icone, without having to go to the INFO of a unit, also a quick access key to camouflage when selecting a unit.
With all this you greatly improve the game for all players and moders.
Thanks for everything.
Important things that need to be added explained in this post:
Moderators: The Artistocrats, Order of Battle Moderators
Important things that need to be added explained in this post:
Last edited by bcnkor on Fri Apr 24, 2020 1:20 pm, edited 2 times in total.
Re: Important things that need to be added explained in this post:
More things:
8-ICon "Star" and "entrenched" in one unit are too small to see on the battlefield, and cannot be enlarged because their area of effect is small
https://subefotos.com/ver/?669b14aebc8b ... ng#codigos
path: Order of Battle - WW2_Data\Content\Graphics\UI\unitPlate.tga
https://subefotos.com/ver/?77b875ac1cd6 ... pg#codigos
9-Icons that are and do not affect your changes, because they are not released in your new route of these graphic icons .
Example picture: My Real Megamod image
https://subefotos.com/ver/?3554151c0407 ... ng#codigos

The zone CUT Image: In the unit purchase, on the side of your composite units, the image with the text tab is left behind cut, when you put a photo, that layer should be in front (when it is a vanilla unit photo it works but not when you put another bigger picture.
PAth: \Content\Graphics\UI\Large
images that affects the layers:
unitBox_high_1280.png
unitBox1280.png
assign a smaller icon or photo with a frame for the transports added to the units. This game is enjoyed watching real units on the battlefield with MODs.
https://subefotos.com/ver/?073b4969fecb ... 885ddo.png
10-Finally we repeat Important (The "miniature" load units in Item 5) to release for the folder or file that makes the route, of the loads of airplanes or other equipment in units such as aircraft carriers etc. But we cannot add units that are missing or that people want to add or improve in their mod .
and other idea that would be very good, to be able to liberate the area with a photo from outside the battlefield (play area) with a drawing of a wooden table, that is very good.
8-ICon "Star" and "entrenched" in one unit are too small to see on the battlefield, and cannot be enlarged because their area of effect is small
https://subefotos.com/ver/?669b14aebc8b ... ng#codigos
path: Order of Battle - WW2_Data\Content\Graphics\UI\unitPlate.tga
https://subefotos.com/ver/?77b875ac1cd6 ... pg#codigos
9-Icons that are and do not affect your changes, because they are not released in your new route of these graphic icons .
Example picture: My Real Megamod image
https://subefotos.com/ver/?3554151c0407 ... ng#codigos

The zone CUT Image: In the unit purchase, on the side of your composite units, the image with the text tab is left behind cut, when you put a photo, that layer should be in front (when it is a vanilla unit photo it works but not when you put another bigger picture.
PAth: \Content\Graphics\UI\Large
images that affects the layers:
unitBox_high_1280.png
unitBox1280.png
assign a smaller icon or photo with a frame for the transports added to the units. This game is enjoyed watching real units on the battlefield with MODs.
https://subefotos.com/ver/?073b4969fecb ... 885ddo.png
10-Finally we repeat Important (The "miniature" load units in Item 5) to release for the folder or file that makes the route, of the loads of airplanes or other equipment in units such as aircraft carriers etc. But we cannot add units that are missing or that people want to add or improve in their mod .
and other idea that would be very good, to be able to liberate the area with a photo from outside the battlefield (play area) with a drawing of a wooden table, that is very good.
Last edited by bcnkor on Fri Apr 24, 2020 4:09 pm, edited 2 times in total.
Re: Important things that need to be added explained in this post:
NOTE: All these failures happen in the Vanilla Game zone and of any added scenary or campaign MOD, I have already done several tests and the same thing continues to happen.
We await response and see that these things are improved for everyone.
We await response and see that these things are improved for everyone.
Re: Important things that need to be added explained in this post:
tech support doesn't do mods or home user content support, please post in them in the mod section if your asking how something works or doesn't work, or if you have found a new bug, a game save is needed with full instructions on what version your running where and when it happened and instructions on how to recreate it thanks, with no mods or home content used so anyone with the standard game on the same number and clean version can load the save and get the same results.
viewforum.php?f=374
anything not from here can't be recreated or tried, so again either way, not supported
not saying it can't be fixed, but if something has been added or altered that no one here has, there is then no support for it, as no one here could recreate it, and tbh no one has the time here unless it's a shared mod with links here posted to even try and say what could or couldn't be wrong, as anything modded not posted here could have any know amount of errors, so when not posted even in the correct forum, no one can support.
if the developer wishes to support a mod or modder, then they can feel free, but moderators and staff support is for game bugs only, on the standard latest version of the game, with a clean install, none modded
viewforum.php?f=374
anything not from here can't be recreated or tried, so again either way, not supported
not saying it can't be fixed, but if something has been added or altered that no one here has, there is then no support for it, as no one here could recreate it, and tbh no one has the time here unless it's a shared mod with links here posted to even try and say what could or couldn't be wrong, as anything modded not posted here could have any know amount of errors, so when not posted even in the correct forum, no one can support.
if the developer wishes to support a mod or modder, then they can feel free, but moderators and staff support is for game bugs only, on the standard latest version of the game, with a clean install, none modded

