Units Bugs and other Bugs (v8.3.0) ...
Moderators: The Artistocrats, Order of Battle Moderators
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- Administrative Corporal - SdKfz 251/1
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Re: Units Bugs and other Bugs (v8.3.0) ...
Yep I know, but in my previous "Krieg" campaigns there was a constant problem with that "hard-disappearing" tank when it was destroyed before Ioannina had been captured
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- Administrative Corporal - SdKfz 251/1
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Re: Units Bugs and other Bugs (v8.3.0) ...
Another one:
Another poor tank -> Pz 35(t) (LT35) became "secret project" 2321
Another poor tank -> Pz 35(t) (LT35) became "secret project" 2321

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- Lieutenant-General - Karl-Gerat 040
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Re: Units Bugs and other Bugs (v8.3.0) ...
Yeah, you'll find many more missing texts with the v8.3 update. No need reporting those, it's "intentional"...
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- Administrative Corporal - SdKfz 251/1
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Re: Units Bugs and other Bugs (v8.3.0) ...
Thanks
Now I see "That's intentional, they are added with Red Steel, which is not part of this patch."

Now I see "That's intentional, they are added with Red Steel, which is not part of this patch."

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- Field Marshal - Elefant
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Re: Units Bugs (v8.3.0)
Apparently the same kind of overlay graphic glitch with the name of the locality that should have disappeared:shiroronin wrote: ↑Mon Jan 20, 2020 1:11 pm A funny glitch...local angry mob (Greeks+lot of ouzo) captured myPanzer IV D
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...too bad for them it's a graph glitch not an opportunity
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PS: if you load the savegame, this graphic glitch has disappeared.
Re: Units Bugs and other Bugs (v8.3.0) ...
Ever since I updated to 8.3 my FW190's are Tactical Bombers in Endseig.
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- Field Marshal - Elefant
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- Lieutenant-General - Karl-Gerat 040
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- Field Marshal - Elefant
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Re: Units Bugs and other Bugs (v8.3.0) ...
In other games(PzC1) FW190 F & G = Tactical Bombers :
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- Lieutenant-General - Karl-Gerat 040
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Re: Units Bugs and other Bugs (v8.3.0) ...
And you're okay with that change? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, because now you would have to possibly recheck gameplay balance. The player or enemy AI might end up with a tactical-bombers-only airforce...


Re: Units Bugs and other Bugs (v8.3.0) ...
Could this be solved by making these (and similar) units switchable between fighter- and tactical bomber-mode?GabeKnight wrote: ↑Sat Feb 15, 2020 2:30 amAnd you're okay with that change? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, because now you would have to possibly recheck gameplay balance. The player or enemy AI might end up with a tactical-bombers-only airforce...![]()
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In essence making them fighter-bombers. More options/fun for the players as well.
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- Field Marshal - Elefant
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Re: Units Bugs and other Bugs (v8.3.0) ...
What I know is that FW190 F & G belong as Tactical Bombers and not Fighters.GabeKnight wrote: ↑Sat Feb 15, 2020 2:30 amAnd you're okay with that change? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, because now you would have to possibly recheck gameplay balance. The player or enemy AI might end up with a tactical-bombers-only airforce...![]()
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Maybe we need to change some stats ?
While waiting to find a solution, it is better to leave them as Fighters if this is a problem in the gameplay.
PS: in PzC2, FW190 F & G are also Tactical Bombers.
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- Lieutenant-General - Karl-Gerat 040
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Re: Units Bugs and other Bugs (v8.3.0) ...
That "Ruestsatz" option was proposed by Andy, I believe, and implemented sucessfully in Horst's mod, for example, where it worked just fine. Even the solution inside your campaigns, using air exit hexes to change some fighters for bombers, works okay.
I wouldn't mind if it would have been like this from the start, I'm having concerns about a change at this point of the game. Up until now the FW190 were excellent dogfighters with decent ground attack capability. Even when put into the "tact. bomber" class, they are still not effective as the Stukas.terminator wrote: ↑Sat Feb 15, 2020 9:39 am What I know is that FW190 F & G belong as Tactical Bombers and not Fighters.
Maybe we need to change some stats ?
While waiting to find a solution, it is better to leave them as Fighters if this is a problem in the gameplay.
PS: in PzC2, FW190 F & G are also Tactical Bombers.
No idea about the stats, but compare the "air sml att" values with any other airplane there. Even the "air def" seems a bit high for early 1943's units.
But maybe I'm overthinking this. I feel like I'm on some crusade, fighting against windmills, as always.

Erik, Terminator, Bruce,..., don't you have any reservations what that change means to your own custom scens/campaigns? It probably won't matter much in the German campaigns, I guess, as the player chooses his stuff himself, but what about the US campaigns with pre-placed units for the AI? Fighter replacements being bombers?
For example, just yesterday I've played a custom scen with two or three FW190 G's (I think). If I didn't play that out of my mod, I wouldn't have had any dogfighters in my airforce. Just Stukas and FW190-bombers. Sure, I still could've won this way as the FW's are damn hard to shoot down by enemy dogfighters, but it would've been strange and against the intended game balance.
Re: Units Bugs and other Bugs (v8.3.0) ...
I will most probably go through my campaigns with German AI and check the FW190s.
After the final decision has been made...
After the final decision has been made...
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- Lieutenant-General - Karl-Gerat 040
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Re: Units Bugs and other Bugs (v8.3.0) ...
I see, thanks. As it seems that nobody, not even you, care about this change, then Bebro was probably right and I'm just overreacting. Okay, I'll let it go and we'll see what'll happen with the next update. Sorry about all the fuss, then.


Re: Units Bugs and other Bugs (v8.3.0) ...
It is not that I don't care...GabeKnight wrote: ↑Mon Feb 17, 2020 12:39 pmI see, thanks. As it seems that nobody, not even you, care about this change, then Bebro was probably right and I'm just overreacting. Okay, I'll let it go and we'll see what'll happen with the next update. Sorry about all the fuss, then.![]()
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But since the original PzC scenarios already have these (AI-controlled) FW190 units as tac bombers my conversions are "correct"

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- Field Marshal - Elefant
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Re: Units Bugs and other Bugs (v8.3.0) ...
Hungarian 37mm pak36
With the expiration date 07/10/1940, I think it will never be possible to buy it during a conflict in ww2 for the Hungarians (?)
With the expiration date 07/10/1940, I think it will never be possible to buy it during a conflict in ww2 for the Hungarians (?)

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- Field Marshal - Elefant
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Re: Units Bugs and other Bugs (v8.3.0) ...
Kriegsmarine Engineers
In reality, there is no land transport available for kriegsmarine engineers unlike the picture :
In reality, there is no land transport available for kriegsmarine engineers unlike the picture :
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- Field Marshal - Elefant
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Re: Units Bugs and other Bugs (v8.3.0) ...
Unit Accenting Glow Bug
Definitely the latest bug for this version.
Playing Red Star with the option Unit Accenting Glow (Player colours), I realized that enemy units coming out of the war fog will never have this Unit Accenting Glow (Player colours) even in the next turn. The only way for these enemy units to acquire this Unit accenting glow (Player colours) is to make a savegame and reload the savegame.
That this Unit Accenting Glow (Player colours) does not appear during the turn it is not too serious but that nothing changes in the next turn starts to pose problem after a certain time.
Over time, there are fewer and fewer enemy units with this Unit Accenting Glow (Player colours)
At the beginning of each turn, the Unit Accenting Glow should be updated
Same problem with Unit Accenting Glow Always on
PS: waiting for 8.4.1 for a new test but I’m not optimistic
Definitely the latest bug for this version.
Playing Red Star with the option Unit Accenting Glow (Player colours), I realized that enemy units coming out of the war fog will never have this Unit Accenting Glow (Player colours) even in the next turn. The only way for these enemy units to acquire this Unit accenting glow (Player colours) is to make a savegame and reload the savegame.
That this Unit Accenting Glow (Player colours) does not appear during the turn it is not too serious but that nothing changes in the next turn starts to pose problem after a certain time.
Over time, there are fewer and fewer enemy units with this Unit Accenting Glow (Player colours)

At the beginning of each turn, the Unit Accenting Glow should be updated

Same problem with Unit Accenting Glow Always on

PS: waiting for 8.4.1 for a new test but I’m not optimistic