why not allowing a split between movement and attack?

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Post Reply
nebelwerfer
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Tue Apr 07, 2009 4:24 pm

why not allowing a split between movement and attack?

Post by nebelwerfer »

I really enjoy this game, it is remarkably simplified over similar titles, which perhaps downgrades technicality but enhances playability. But still, it retains a solid historical credibility. I have the good fortune of playing against a human opponent so really can't complain.

There is, however, a feature which I find sightly irritating. I don't undestand why the attack must immediately follow movement, i.e. it is not possibile to have a sequence such as SELECT UNIT A-MOVE UNIT A-SELECT UNIT B-DO WHATEVER-SELECT UNIT A-ATTACK WITH UNIT A. This does not seem realistic, and actually prevents exploitation.

Was this a deliberate design choice or will it ever be addressed in a patch?
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

This is by design - it's just to keep it simple and fast flowing when unit numbers get larger.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”