setany randomness X
Moderator: Panzer Corps 2 Moderators
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 220
- Joined: Wed Oct 31, 2012 9:19 pm
setany randomness X
I can't seem to get this particular one to work, as I've wanted to change randomness throughout a test game to to figure out what I really like. I've tried it in pre-deployment & post-deployment, but it never seems to take. Is there any specific phase that it can/can't be used in? Is the effect only supposed to last a particular scenario, or should it carry over into the next one? Thanks!
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 220
- Joined: Wed Oct 31, 2012 9:19 pm
Re: setany randomness X
So I guess this doesn't work?
Re: setany randomness X
it does work. where is your problem? just put it to zero and u will no more have randomness
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 220
- Joined: Wed Oct 31, 2012 9:19 pm
Re: setany randomness X
I enter the code, and it doesn't actually take effect. Combat log still reflects the previous setting. I've tried it at the start of the scenario, in the middle, etc. I'm reasonably sure I'm entering it properly, e.g, "setany randomness 40" for 40%. But it is not changing per the combat log. I'm probably missing something simple, but can't figure what it is...
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Jun 15, 2018 9:09 pm
Re: setany randomness X
I cannot get this work to work either. A few scenarios in a campaign I've realised that I've set the randomness too high for my liking, and I don't want to restart all over again....
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Jun 15, 2018 9:09 pm
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 220
- Joined: Wed Oct 31, 2012 9:19 pm
Re: setany randomness X
It doesn't work. I posted this also on Steam, and the developer replied it would be fixed in this update (4).LarkitsLaxen wrote: ↑Tue May 19, 2020 11:16 pmWhat is the exact command you use? For 10% randomness, I assume it is "setany randomness 10"? (Which does nothing in my game)
New command is: setany options.randomness X (I haven't tried it yet...)
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Jun 15, 2018 9:09 pm
Re: setany randomness X
Just confirmed - it works!