setany randomness X

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RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Wed Oct 31, 2012 9:19 pm

setany randomness X

Post by RandomAttack »

I can't seem to get this particular one to work, as I've wanted to change randomness throughout a test game to to figure out what I really like. I've tried it in pre-deployment & post-deployment, but it never seems to take. Is there any specific phase that it can/can't be used in? Is the effect only supposed to last a particular scenario, or should it carry over into the next one? Thanks!
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Wed Oct 31, 2012 9:19 pm

Re: setany randomness X

Post by RandomAttack »

So I guess this doesn't work?
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 542
Joined: Thu May 21, 2015 7:31 pm

Re: setany randomness X

Post by jeffoot77 »

it does work. where is your problem? just put it to zero and u will no more have randomness
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Wed Oct 31, 2012 9:19 pm

Re: setany randomness X

Post by RandomAttack »

I enter the code, and it doesn't actually take effect. Combat log still reflects the previous setting. I've tried it at the start of the scenario, in the middle, etc. I'm reasonably sure I'm entering it properly, e.g, "setany randomness 40" for 40%. But it is not changing per the combat log. I'm probably missing something simple, but can't figure what it is...
LarkitsLaxen
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Fri Jun 15, 2018 9:09 pm

Re: setany randomness X

Post by LarkitsLaxen »

I cannot get this work to work either. A few scenarios in a campaign I've realised that I've set the randomness too high for my liking, and I don't want to restart all over again....
LarkitsLaxen
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Fri Jun 15, 2018 9:09 pm

Re: setany randomness X

Post by LarkitsLaxen »

jeffoot77 wrote: Tue May 05, 2020 11:11 am it does work. where is your problem? just put it to zero and u will no more have randomness
What is the exact command you use? For 10% randomness, I assume it is "setany randomness 10"? (Which does nothing in my game)
RandomAttack
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Wed Oct 31, 2012 9:19 pm

Re: setany randomness X

Post by RandomAttack »

LarkitsLaxen wrote: Tue May 19, 2020 11:16 pm
jeffoot77 wrote: Tue May 05, 2020 11:11 am it does work. where is your problem? just put it to zero and u will no more have randomness
What is the exact command you use? For 10% randomness, I assume it is "setany randomness 10"? (Which does nothing in my game)
It doesn't work. I posted this also on Steam, and the developer replied it would be fixed in this update (4).
New command is: setany options.randomness X (I haven't tried it yet...)
LarkitsLaxen
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Fri Jun 15, 2018 9:09 pm

Re: setany randomness X

Post by LarkitsLaxen »

Just confirmed - it works!
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