IMO, Churchill tanks would be represented better if upped to CP 7 (heavy tank), and mp less than current 6.
Any hard feelings on this?
I'd be specifically interested in comments regarding their use in Burma Road, which I'm not too familar with. However, unless ppl use hordes of Churchills there it should not be too much of a problem with those changes.
Unit stats debate, Churchill edition
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GabeKnight
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Re: Unit stats debate, Churchill edition
Nope. The unit's stats are close to that of a Tiger tank, I think it's suitable to go with 7CP.
But I'm unsure about the movement points. Only the super heavy ones (and the Matilda, but from what I've read, it's jusified) have 4MP, and it makes them kinda useless, besides being a roadblock in defensive scens.
And while you're at it, please check the movement points of the Soviet/German KV-85 tank units please (4 <-> 6 MP).
As most heavy tanks, those were pretty useless in the jungles, moving very slow and losing efficiency really fast. You could use them on roads and favourable terrain, and I had 1-2 of them in my core for sure, but I don't remember ever using "hordes of Churchills"...
Actually I preferred the Crusader tanks with their high mobility in BurmaRoad. Usually I've kept a couple of those throughout the campaign in my core.
Re: Unit stats debate, Churchill edition
Good spot re KV-85.
As for them Churchills, I give'em 5 mp, like KV-2 or KV-1 m42
As for them Churchills, I give'em 5 mp, like KV-2 or KV-1 m42
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GabeKnight
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Re: Unit stats debate, Churchill edition
That's what I meant, kind of. Uneven movement points only make sense on roads. On open terrain it's still reducing the movement to two hex/turn (=4 or 5 MP) instead of three hex/turn (6MP).
And when you're re-evaluating supply, I think the Comet should also have 7 supply (almost same unit stats as Churchill) and both the Cromwells should have 6 supply (~Sherman tanks).
Re: Unit stats debate, Churchill edition
Which is good as cross country performance was usually far below the max. It also means thinking how/where to move heavy stuff best with respect to map layout is a thingGabeKnight wrote: ↑Wed Apr 15, 2020 9:37 pmThat's what I meant, kind of. Uneven movement points only make sense on roads. On open terrain it's still reducing the movement to two hex/turn (=4 or 5 MP) instead of three hex/turn (6MP).
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Zekedia222
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Re: Unit stats debate, Churchill edition
I’d agree. I think it good that Churchill tanks be upped. As someone who played Burma Road, I only used Churchills in 1 scenario, otherwise, I used lighter tanks for their better mobility, when I used tanks at all.
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