Unit - Statistics

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dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1490
Joined: Wed Mar 15, 2017 7:48 pm

Unit - Statistics

Post by dalfrede »

Copying a topic from the Beta Section.
My first post is more of a Bug type notice.
But this seems to me a good place to bring unit mod issues/ideas.
AssaultGuns.jpg
AssaultGuns.jpg (168.78 KiB) Viewed 1367 times
Bringing up the old issue of Assault Guns[R=1].
Using the Stug3B as a base line, a number of similar units have cost issues, prestige and/or slot wise.

Most have EntKiller4, but some have EntKiller2 including 'Italian Brummdbar'
The picture was taken from R1.0 but R1.0.9 appears to have same issues.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: Unit - Statistics

Post by uran21 »

Thanks for the initiative. I remember one of your reports how correct traits were not assigned to all assault guns but thought how you are mixing it with 2 ranged ones.

Corrected traits and core slots except for BT-7A since it is a switcher so it retains core slot of a more expensive part. Prices contain the sum of all stats so they can differ depending on other parameters but I will look at it later.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: Unit - Statistics

Post by Kerensky »

If this is the new discussion place for unit stats, how about a suggestion for Panther tank improvement.

https://steamcommunity.com/app/1072040/ ... 937903128/

As I wrote in the thread, I wouldn't mind seeing them go down to 6 slots.
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