Terrain type for an army
-
- Sr. Colonel - Wirbelwind
- Posts: 1723
- Joined: Mon Mar 11, 2013 6:05 am
- Location: Christchurch, New Zealand
Terrain type for an army
How do you know what the default terrain type for a particular army is?
Re: Terrain type for an army
Hello,
If I understand your question correctly, you want to know on which terrain a given troop performs best, right ?
If I am not mistaken, terrain can have two kinds of effect on an army :
Hoping I understood what you meant and that it helps.
PS : Please, anybody, correct any oversight or mistake.
PS 2 : I guess somebody could also make a summarizing list or a double entry table with troop-terrain.

____
(edit)
Open terrain can also have an effect on some units for :
- cohesion test (see table p. 86)
- permissible charge (section 12.12.3)
(edit 2)
v Oops!
If I understand your question correctly, you want to know on which terrain a given troop performs best, right ?
If I am not mistaken, terrain can have two kinds of effect on an army :
- a certain type of terrain (difficult or rough) disorders more or less certain kinds of troops (see manual, p. 90, section 17.1). For example, rough terrain severely disorders Cataphracts.
- some Impact PoAs applies only in open terrain (e.g. enclosures and some streams, see p. 80-81), knowing that "a combat does not count as “in open terrain” if either unit is in non-open terrain or the combat is across an obstacle" (p. 83). For example, Mounted (except scythed chariots) get +100 Impact PoA vs light foot, bowmen or mob, only in open terrain.
Hoping I understood what you meant and that it helps.
PS : Please, anybody, correct any oversight or mistake.
PS 2 : I guess somebody could also make a summarizing list or a double entry table with troop-terrain.

____
(edit)
Open terrain can also have an effect on some units for :
- cohesion test (see table p. 86)
- permissible charge (section 12.12.3)
(edit 2)
v Oops!
Last edited by Athos1660 on Sun Apr 05, 2020 6:41 am, edited 1 time in total.
-
- Senior Corporal - Destroyer
- Posts: 118
- Joined: Fri Feb 21, 2020 11:58 am
- Location: New Zealand
Re: Terrain type for an army
This is all I've been able to find
It would be good if each armies list or description had the home climate that will be used
stockwellpete wrote: ↑Thu Jan 10, 2019 12:49 pm
"Pot Luck" terrain
Where the armies have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert." The "Pot Luck" element determines whether the terrain is Agricultural, Hilly, Wooded or Mountainous.
v5 16/9/2019
viewtopic.php?f=501&t=89823
As for each armies home climate, an educated guess is all I can suggest, or testing against armies you do know that have a different climateBenedict151 wrote: ↑Thu Mar 08, 2018 11:23 am
- Pot Luck Custom Battle terrain: In regions where these types are available, changed percentages to Agricultural 60%, Hilly 20%, Wooded 10%, Mountainous 10%.
viewtopic.php?f=477&t=83036
It would be good if each armies list or description had the home climate that will be used
Re: Terrain type for an army
I did some poking around in the data files and found the home climate (map set) per army list is in Core\ArmyList.txt. To find the map set for a specific army list:
1. Open Data\Text2.txt, search for the army list name, e.g. “Carthaginian 262-236 BC”. This will give you the army list ID: IDS_ARMY_EL_CARTHAGINIAN.
2. Open Core\ArmyList.txt, search for the ID found from step 1 above, e.g. IDS_ARMY_EL_CARTHAGINIAN. Several lines down, you will find the MAPSET value which is their home climate, e.g. Medi (Mediterranean) for this Carthage list.
1. Open Data\Text2.txt, search for the army list name, e.g. “Carthaginian 262-236 BC”. This will give you the army list ID: IDS_ARMY_EL_CARTHAGINIAN.
2. Open Core\ArmyList.txt, search for the ID found from step 1 above, e.g. IDS_ARMY_EL_CARTHAGINIAN. Several lines down, you will find the MAPSET value which is their home climate, e.g. Medi (Mediterranean) for this Carthage list.
Re: Terrain type for an army
I updated the Army List Description PDF to include the map set for each army list, I thought this would be useful to have and it won’t be too difficult for me to maintain.
viewtopic.php?f=477&t=92038
viewtopic.php?f=477&t=92038
-
- Sr. Colonel - Wirbelwind
- Posts: 1723
- Joined: Mon Mar 11, 2013 6:05 am
- Location: Christchurch, New Zealand
Re: Terrain type for an army
Wow thanks for all that effort. This helps a lot.mgardner wrote: ↑Sun Apr 05, 2020 12:49 pm I updated the Army List Description PDF to include the map set for each army list, I thought this would be useful to have and it won’t be too difficult for me to maintain.
viewtopic.php?f=477&t=92038
-
- Sr. Colonel - Wirbelwind
- Posts: 1723
- Joined: Mon Mar 11, 2013 6:05 am
- Location: Christchurch, New Zealand
Re: Terrain type for an army
Thanks for your help. Yes I'm surprised that the list doesn't specify the home climate.Mairtin wrote: ↑Sun Apr 05, 2020 6:05 am This is all I've been able to findstockwellpete wrote: ↑Thu Jan 10, 2019 12:49 pm
"Pot Luck" terrain
Where the armies have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert." The "Pot Luck" element determines whether the terrain is Agricultural, Hilly, Wooded or Mountainous.
v5 16/9/2019
viewtopic.php?f=501&t=89823As for each armies home climate, an educated guess is all I can suggest, or testing against armies you do know that have a different climateBenedict151 wrote: ↑Thu Mar 08, 2018 11:23 am
- Pot Luck Custom Battle terrain: In regions where these types are available, changed percentages to Agricultural 60%, Hilly 20%, Wooded 10%, Mountainous 10%.
viewtopic.php?f=477&t=83036
It would be good if each armies list or description had the home climate that will be used
-
- Sr. Colonel - Wirbelwind
- Posts: 1723
- Joined: Mon Mar 11, 2013 6:05 am
- Location: Christchurch, New Zealand
Re: Terrain type for an army
Dear Athos thank you for your comments however I'm wanting to know the home climate of each army.Athos1660 wrote: ↑Sun Apr 05, 2020 5:10 am Hello,
If I understand your question correctly, you want to know on which terrain a given troop performs best, right ?
If I am not mistaken, terrain can have two kinds of effect on an army :
- a certain type of terrain (difficult or rough) disorders more or less certain kinds of troops (see manual, p. 90, section 17.1). For example, rough terrain severely disorders Cataphracts.
So I guess you have to look at those few pages to know what is the best/worst terrain type for a particular army.
- some Impact PoAs applies only in open terrain (e.g. enclosures and some streams, see p. 80-81), knowing that "a combat does not count as “in open terrain” if either unit is in non-open terrain or the combat is across an obstacle" (p. 83). For example, Mounted (except scythed chariots) get +100 Impact PoA vs light foot, bowmen or mob, only in open terrain.
Hoping I understood what you meant and that it helps.
PS : Please, anybody, correct any oversight or mistake.
PS 2 : I guess somebody could also make a summarizing list or a double entry table with troop-terrain.
____
(edit)
Open terrain can also have an effect on some units for :
- cohesion test (see table p. 86)
- permissible charge (section 12.12.3)
(edit 2)
v Oops!
-
- Senior Corporal - Destroyer
- Posts: 118
- Joined: Fri Feb 21, 2020 11:58 am
- Location: New Zealand
Re: Terrain type for an army
It seems that this has now been done for us in this excellent pdf

edit: And, it also seems the gentleman himself has already linked it heremgardner wrote: ↑Tue Jun 04, 2019 3:38 pm Hail commanders,
After being a long time lurker, I wanted to make a contribution to this wonderful community by sharing a PDF document I created. This document contains the complete Field of Glory 2 in-game army list descriptions for the base game and all currently available DLC. The PDF is an attempt to supplement (in at least a small way) the excellent "Factions" section of the core game manual by including descriptions of all army lists in a single document that can be referenced outside the game.
Link to the document on Google drive (37MB):
Field of Glory 2 Army List Descriptions.pdf
Last Updated: v1.5.25 (Wolves at the Gate DLC)viewtopic.php?f=477&t=92038mgardner wrote: ↑Sun Apr 05, 2020 12:58 pm Just a quick note: I’ve been keeping the PDF up to date with the latest official patches (e.g. after they leave beta). I’ve also added hyperlinks from the table of contents to the army list page, and updated each entry to indicate which map set is considered its “home” default (e.g. Mediterranean, Middle East, etc.).

Re: Terrain type for an army
I noticed that for all Bulgarian lists the home climate is steppe, but Danube Bulgraia is not a steppe, I can assure you. For the early list maybe, but after 680 the terrain is very different. Should be changed to Mediterranean most likely, like the Thracians 

-
- Field of Glory 2
- Posts: 28287
- Joined: Sun Dec 04, 2005 6:25 pm
-
- Field of Glory 2
- Posts: 28287
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Terrain type for an army
Changed to North for the next update for the two "Danube" Bulgar lists. (North rather than Mediterranean because of the area covered by the First Bulgarian Empire)
Richard Bodley Scott


Re: Terrain type for an army
Sounds good, regards!rbodleyscott wrote: ↑Tue Apr 07, 2020 6:18 amChanged to North for the next update for the two "Danube" Bulgar lists. (North rather than Mediterranean because of the area covered by the First Bulgarian Empire)