SineMora wrote: ↑Mon Apr 06, 2020 6:05 pm
Honestly, it's way, way too strong. Even in Poland North, the very first scenario if you go that way, you can easily get more prestige from this than from all the victory locations combined (you can get a total of 650 prestige from VLs, and rushing through the map because of Race Against Time I made 980 from capturing Polish units -- without Trophies of War). At the very least this should be dialled down a bit.
That's really hard to enact though. People are already not convinced of the importance of surrounding/encirclement/surrender. The fantastic rewards are the carrot to entice people to pay more attention to these important mechanics and maneuvers.
Straight up nerfing the rewards defeats the purpose of enticing players to learn how to go after them.
Perhaps a rule change so the difficulty modifier affects prestige awarded from captured units?
Like a unit that costs 200.
On default, you capture 10 strength worth of that, you get 200 prestige.
On Generalissimo, you capture 10 strength worth of that, you get 40 prestige. (-80%)
If you have Trophies of War commander trait, you'd get 400 or 80, respective to the two above circumstances.
Maybe that is better? This way, we only 'punish' those players who are asking for punishment, because they are playing on what is clearly described as 'only for the best of the best players'