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afuhi
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Question

Post by afuhi »

Hi!
It is possible that if I attack an enemy unit with my unit and then I will get money for this attack?

My friend we have an argue about this, he said the only income is in this game: if your turn is started, that you get income. But I remember that we played a game where if I attacked an enemy unit with my tank or some unit I got gold for this. For example your turn is started, you have 50gold, but income is 50, so you have 100...:D then you attack enemy unit, and you get more gold.
Rudankort
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Re: Question

Post by Rudankort »

afuhi wrote: Mon Apr 06, 2020 5:36 pm My friend we have an argue about this, he said the only income is in this game: if your turn is started, that you get income. But I remember that we played a game where if I attacked an enemy unit with my tank or some unit I got gold for this. For example your turn is started, you have 50gold, but income is 50, so you have 100...:D then you attack enemy unit, and you get more gold.
As things stand now, you can get a prestige reward for an attack if enemy unit surrenders.
Kerensky
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Re: Question

Post by Kerensky »

Rudankort wrote: Mon Apr 06, 2020 5:41 pm As things stand now, you can get a prestige reward for an attack if enemy unit surrenders.
Capturing huge amounts of enemy units is a massive swing in prestige, in addition to the extra equipment it awards.

I almost wonder if it's too good. Right now I believe you get 100% of the cost of the unit (minus damage). So capturing 2 5 strength tanks is worth a whole single tank purchase worth of prestige.
SineMora
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Re: Question

Post by SineMora »

Kerensky wrote: Mon Apr 06, 2020 5:59 pm Capturing huge amounts of enemy units is a massive swing in prestige, in addition to the extra equipment it awards.

I almost wonder if it's too good. Right now I believe you get 100% of the cost of the unit (minus damage). So capturing 2 5 strength tanks is worth a whole single tank purchase worth of prestige.
Honestly, it's way, way too strong. Even in Poland North, the very first scenario if you go that way, you can easily get more prestige from this than from all the victory locations combined (you can get a total of 650 prestige from VLs, and rushing through the map because of Race Against Time I made 980 from capturing Polish units -- without Trophies of War). At the very least this should be dialled down a bit, because it only gets stronger as the game progresses.
Last edited by SineMora on Mon Apr 06, 2020 6:10 pm, edited 1 time in total.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Rudankort
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Re: Question

Post by Rudankort »

Yes, I also have a feeling that we might need to tone it down.
Kerensky
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Re: Question

Post by Kerensky »

SineMora wrote: Mon Apr 06, 2020 6:05 pm
Honestly, it's way, way too strong. Even in Poland North, the very first scenario if you go that way, you can easily get more prestige from this than from all the victory locations combined (you can get a total of 650 prestige from VLs, and rushing through the map because of Race Against Time I made 980 from capturing Polish units -- without Trophies of War). At the very least this should be dialled down a bit.
That's really hard to enact though. People are already not convinced of the importance of surrounding/encirclement/surrender. The fantastic rewards are the carrot to entice people to pay more attention to these important mechanics and maneuvers.

Straight up nerfing the rewards defeats the purpose of enticing players to learn how to go after them.

Perhaps a rule change so the difficulty modifier affects prestige awarded from captured units?

Like a unit that costs 200.

On default, you capture 10 strength worth of that, you get 200 prestige.
On Generalissimo, you capture 10 strength worth of that, you get 40 prestige. (-80%)
If you have Trophies of War commander trait, you'd get 400 or 80, respective to the two above circumstances.

Maybe that is better? This way, we only 'punish' those players who are asking for punishment, because they are playing on what is clearly described as 'only for the best of the best players'
Nalikill
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Re: Question

Post by Nalikill »

You could add it in either as a Commander Trait or a campaign modifier (like Guderian or the other 'challenge modes): "units don't surrender". That would get around the prestige bonus question and provide people the extra challenge they're looking for. :P
Kerensky
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Re: Question

Post by Kerensky »

Nalikill wrote: Mon Apr 06, 2020 6:18 pm You could add it in either as a Commander Trait or a campaign modifier (like Guderian or the other 'challenge modes): "units don't surrender". That would get around the prestige bonus question and provide people the extra challenge they're looking for. :P
It needs to be named the Taggart trait.

Never give up, Never Surrender.
https://www.youtube.com/watch?v=SJ2hJezvd2I
SineMora
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Re: Question

Post by SineMora »

Kerensky wrote: Mon Apr 06, 2020 6:11 pmThat's really hard to enact though. People are already not convinced of the importance of surrounding/encirclement/surrender. The fantastic rewards are the carrot to entice people to pay more attention to these important mechanics and maneuvers.

Straight up nerfing the rewards defeats the purpose of enticing players to learn how to go after them.

Perhaps a rule change so the difficulty modifier affects prestige awarded from captured units?

Like a unit that costs 200.

On default, you capture 10 strength worth of that, you get 200 prestige.
On Generalissimo, you capture 10 strength worth of that, you get 40 prestige. (-80%)
If you have Trophies of War commander trait, you'd get 400 or 80, respective to the two above circumstances.

Maybe that is better? This way, we only 'punish' those players who are asking for punishment, because they are playing on what is clearly described as 'only for the best of the best players'
Judging by other forums most players are still so enamoured of their demigod über heroes that they're not likely to explore alternative approaches anytime soon anyway. But by all means keep it as it is on lower difficulty settings; you're not meant to be prestige-starved there anyway. It's just weird that Generalissimus slaps you with an 80% reduction to passive prestige gains while letting you farm thousands by forcing surrenders, to the extent that Europe on a Shoestring is largely irrelevant as a challenge modifier.

There's a similar argument to be made concerning Liberator, especially when combined with the hero with the same trait (a major VL normally gives you 100 prestige -- with Liberator that's 150, and with the hero it becomes an insane 300, effectively tripling the prestige you gain from capturing VLs), as this prestige isn't affected by Generalissimus either. It pales in significance to the prestige you can get from captures, however.
Nalikill wrote: Mon Apr 06, 2020 6:18 pm You could add it in either as a Commander Trait or a campaign modifier (like Guderian or the other 'challenge modes): "units don't surrender". That would get around the prestige bonus question and provide people the extra challenge they're looking for. :P
Turning every unit into fanatics isn't quite the same, though; it'd certainly be challenging, but the main problem with captures isn't really that units can be made to surrender -- if anything, this encourages creativity -- but rather the spoils from doing so.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Tomcat84
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Re: Question

Post by Tomcat84 »

Back to the original question: you also get prestige when you capture an objective hex.
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