So where are all the mods?

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superman81906
Corporal - Strongpoint
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So where are all the mods?

Post by superman81906 »

I would think that mods for this game would be starting the first week of launch, where are they?
Kerensky
Content Designer
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Re: So where are all the mods?

Post by Kerensky »

There's a difference between starting and finishing mods. Give them some time to work. Also I'm sure a few people are waiting for some modding tools, to easier create/share their creations too.
dalfrede
Colonel - Fallschirmjäger
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Re: So where are all the mods?

Post by dalfrede »

There are three problems with mods in PzC2
1) Time, see Kerensky above
2) Scripting, to write scripts one needs a list of PzC2 variables and functions.
Elsewhere Kerensky has mentioned all he does is cut, paste, and edit [sub]scripts written by the Devs.
The only access anyone else has is the scripts used by the Devs and Kerensky in the campaigns and scenarios supplied with the game.
3) The campaign scripting appears to be broken for modding.
I copied the campaign script from the Tutorial Campaign, edited it for WookieeDavidson's D-Day scenarios, and while the game can read the script file to get the name of the Campaign, it can't find the same file to run the campaign.
Either I or the game is missing something.
4) Modeling requires knowledge of both 3D modeling and the Unrealengine Editor. This will take time and has discouraged some of the people who make the custom models for PzC from shifting to PzC2.
5) Modders who can't count.

Note: Adding units that use existing models, as Nico's equipment file for PzC works. But see 1)
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
superman81906
Corporal - Strongpoint
Corporal - Strongpoint
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Re: So where are all the mods?

Post by superman81906 »

I just meant small mods, like flags or camo, I guess it follows the same rules, thanks
Magic1111
Captain - Bf 110D
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Re: So where are all the mods?

Post by Magic1111 »

Is there an equipment file, like in Panzer Corps 1, that you can open and edit with Excel or Notepad?

If so, where can I find it?
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Re: So where are all the mods?

Post by eddieballgame »

Magic1111 wrote: Sun Apr 05, 2020 10:38 am Is there an equipment file, like in Panzer Corps 1, that you can open and edit with Excel or Notepad?
If so, where can I find it?
Panzer Corps 2/Panzer Corps 2/Content/Editor/Data
Magic1111
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Re: So where are all the mods?

Post by Magic1111 »

eddieballgame wrote: Sun Apr 05, 2020 6:11 pm Panzer Corps 2/Panzer Corps 2/Content/Editor/Data
Many thanks! :D
NETSCAPE
Administrative Corporal - SdKfz 251/1
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Re: So where are all the mods?

Post by NETSCAPE »

superman81906 wrote: Sun Apr 05, 2020 5:17 am I just meant small mods, like flags or camo, I guess it follows the same rules, thanks
I just edited flags found in two folders with two German flags in each. I launched the game and saw no changes. There is a 3rd directory also found when I searched the word "flag" in PC2 folders... and these are all Unreal Engine assets I reckon.

EDIT: The flags I changed appeared in the editor.

As far as camo goes I suppose it wouldn't be too hard as long as people can see some templates. 3d work is a bit different than 90s pixel art. A camo mod might require some additional work since it is being applied to a 3d object, lighting, reflection, gloss ect.
edward77
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Sergeant - 7.5 cm FK 16 nA
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Re: So where are all the mods?

Post by edward77 »

What about skins! The impact for the "Order of Battle" game set off a great number of ideas and creative people.
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