CoolDTA wrote: ↑Wed Apr 01, 2020 3:32 pm
A generic building or even better, couple of different kind of buildings would be very useful. Since they are immobile should be easy to add graphics-wise, yes?
Probably, but it's a studio rule that we develop projects only for the vanilla game, for wide-spread accessibility, usage, and enjoyment. Picture yourself a new player, combing through the Custom Scenarios and Custom Campaigns threads, and needing to know how to load our exclusive mod first before being able to enjoy all these fine products.
Well, maybe someday. But always with this game, I have this feeling in the back of my mind that we are racing against time here. Even if you discount the concerns about absentee designers and long periods of seeming inactivity and silence, there is a natural product cycle/life. Sooner or later, this will look like Tombstone Arizona, tumbleweeds, flapping curtains, doors rattling in the wind, and all. (Which images do an injustice, really, since the real
Tombstone is still there, just no longer a boomtown. "The city's(!) population dwindled to a low of 646 in 1910, but grew to 1,380 by 2010.")