Weather is the same for each side in MP still correct?
So can the player with the first turn can always protect his units the following enemy turn (good weather) with fighters and the second player can't?
First turn (MP): (rain) neither AF can move (player 1 or player 2)
Second turn: (Sunny) Player 2 CAN'T defend units from Player 1 with fighters because he couldn't move in turn 1. Player 1 CAN protect units from player 2 with fighters because its good weather. Player 1 gets an attack with no enemy fighters player 2 doesn't.
Third turn: (if Rain) Player 2 protected doesn't matter, Player 1 can't protect doesn't matter I'm not sure if all planes return in poor weather doesn't matter.
Third turn: (If Sunny) Both sides can protect
Can player 2 move fighters in poor weather turn when the next turn is good?
Am I missing something? I often do.
Fighter protect weather flaw?
Moderator: Panzer Corps 2 Moderators
Re: Fighter protect weather flaw?
Here is something I wrote about weather in multiplayer games in old PC:
Best regards
Gwaylare
If you have read this, you see that there was some asymmetry before already. This is a logical consequence about a turned based game. But in PC2 we are missing the weather forecast, which was balancing this flaw before. So hopefully someone will bring back the weatherman to PC2.Gwaylare wrote: ↑Sat Nov 24, 2018 9:30 pm
Weather:
So I do not want to talk much about the weather, but in multiplayer games there is one interessting consequence of a turned based game.
If you had the first turn (attacker), your opponent will always have the same weather you have in your turn. So if there is rain or snow and visibility is reduced, this does count for your opponent as well. This is an ideal turn to do any sneaky things. Crossing rivers, starting paratrooper or just some repositioning to another flank. You know for sure that your opponent has the same problems with the visibility.
If you had the second turn (defender), this will not work in the same manner. You have the same weather your opponent already have had. So you have to look at the weather forcast, which is not as precise as before. So you have to rely on a chance of a little bit more than 80% to get the weather. Ok sounds not fair, but here you do have another option the attacker does not have. The attacker is sure about the defender will have the same weather, but the defender may be for 80% sure about the attacker next turn has different weather. So if it is clear and the forecast is rain you can fly out with your bombers to attack units without fighter support. You have a 80% chance of rain and the opponent will not be able to strike back next turn with fighters or AA.
Be aware that the weather forcast may be not the same for attacker and defender. One or even both sides may have a wrong forecast.
On the other hand just the attacker does get new weather. So he has the chance to speculate on a change of weather to use it as a surprise like crossing frozen rivers. The defender always uses "old" weather. So frozen rivers are always already known to the attacker, when the defender gets frozen rivers.
So keep in mind any thoughts about weather depends on your role (attacker/defender) and if you think about the weather you will get in your next turn or the opponent will have in the following turn. This does may affect winter maps (Bersaglieri and the bear) or maps with a lot of rain.
Best regards
Gwaylare
-
- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Fighter protect weather flaw?
I don't think you're missing anything, but for better or worse it's an unavoidable problem with any kind of game where turns are taken in order: as an extreme case, consider chess, a game with mirrored sides where it's literally impossible for the second player (black) to win unless player 1 (white) makes a mistake, because the former has the advantage of initiative.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: Fighter protect weather flaw?
I understand the attacker gets the element of surprise and an advantage on the first turn. Thats fine.
With the AF returning to base each turn the first player gets an advantage every turn after poor weather. This shouldn't be.
If fighters could fly (not attack/recon in poor weather) every turn that would help.
PC1 the AF didn't return to base every turn just to re supply to any base if I recall. Haven't played in 5-6 years.
Weather forecast would be good but the issue is fighters cant fly in bad weather and re base every turn.
Gwaylare I understand what you are saying but weather changes could help both sides, here only Player 1 because they both have the same weather for the turn.
In addition the events after your airbase is captured holding AF should be re - worked IMO.
With the AF returning to base each turn the first player gets an advantage every turn after poor weather. This shouldn't be.
If fighters could fly (not attack/recon in poor weather) every turn that would help.
PC1 the AF didn't return to base every turn just to re supply to any base if I recall. Haven't played in 5-6 years.
Weather forecast would be good but the issue is fighters cant fly in bad weather and re base every turn.
Gwaylare I understand what you are saying but weather changes could help both sides, here only Player 1 because they both have the same weather for the turn.
In addition the events after your airbase is captured holding AF should be re - worked IMO.