
- xx.jpg (69.02 KiB) Viewed 4129 times
RobertCL wrote: ↑Fri Apr 03, 2020 6:06 pm
Hi Feedback after two turns,
1. No Luftwaffe present (except anti-Navy aircrafts). I deployed all my ground forces, but no free slot to deploy my Luftwaffe units so I have nothing against the Red Air Force, my mistake but I thought there were aux Luftwaffe units present (Stuka and He 111 with Me 109).
2. Russians are well prepared as if they knew the attack was there
3. Units without movement sound:
a) Finnish 8 Recon Battalion in BA 10
b) Luftwaffe 806 Kampfgeschwader tac bomber (dedicated to attack Navy)
c) Romanian R2 tank 11A
d) Romanian 3 A and 4 A engineers when moved by truck (one truck is Skoda 63T)
But I am impressed by the quality of the map and the beauty of units. Great job!
You help me to stay home, you should be paid by sanitary authorities!!!
Feedback after 8 turns
Still no way to deploy Luftwaffe even if I lost core units
No aux Luftwaffe units in the scenario (excepted against the Navy), I think this is strange (will there be huge Luftwaffe reinforcement units ?)
I just conquered Brest Litovsk, for the rest I do not really advance. Impossible to move due to strong Red AIr Force and multiple Red tanks.
I think victory hexes in such huge maps should be better higlighted, the player has to make visual efforts to know which cities he has to conquer.
Hello RobertCL,
Thanks for the feedback
1. First of all this scenario can be played in 3 ways. First as the next scenario in the campaign, second as the start scenario of the campaign and third as stand alone scenario. If you play it as next scenario in the campaign you will have 28 core slots. This is about the number of core units the past scenarios have given you. As you know you can buy a lot of core units in "reserve" by the start of scenarios. The question is how many core slots must we make to keep balance? Anyway I will make the core units 34. If you play the scenario as start of the campaign or as stand alone, you will see all the core units given to you from Poland till the Balkans are present with a strength of 12. Also all the Luftwaffe aircraft.
2. There are a lot of Russian units but they all have no experience and here already starts a little the quality against quantity thing. I have seen in a quick look that the Soviet tank units are a bit agressive in attacking. I will try to give them the "defender" mode. The problem is that in for example the Stalin line the units have the "Hold position" mode to keep them there. But I can not do that for all Soviet units because you only have to make a little hole in the Soviet defense and can rush right to the backland then. So there must be "free" (default) Soviet units to react on your actions.
3. Movement sounds of this units are fixed in the next update. ( b) It was not the Ju-88 but the Bv-138 with no sound)
Because the game is given you new core units in Barbarossa like the 4x StuG core units from turn 2 on, you get a overstrenght of core units in the scenario. That's why you can not replace a core unit if you lose one. You first have to get under the max core unit number of the start of the scenario before you can place new core units out of your reserve.
The Soviet airfore starts with no ammo and 1 fuel so the first turn you will not have a problem with it.
I release a little update (v0.40a) about the Barbarossa scenario here for you (and others). Sounds are fixed. 34 core units now. More FlaK, more Soviet tanks in "Defender" role etc.