More visiblity on potential destination hexes for selected unit.

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Mordan
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Fri Sep 14, 2012 10:26 am

More visiblity on potential destination hexes for selected unit.

Post by Mordan »

Please have a colored overlay, even over hexes currently occupied by a unit.

Its often confusing and currently does not show any clue if hex is occupied.
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 540
Joined: Thu May 21, 2015 7:31 pm

Re: More visiblity on potential destination hexes for selected unit.

Post by jeffoot77 »

+1

and add plz a double arrow on hex where it is possible to swap with other units ! Many players don't even know that they can swap two units with "CTRL" +clic
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
superman81906
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 51
Joined: Mon Feb 08, 2016 3:34 am

Re: More visiblity on potential destination hexes for selected unit.

Post by superman81906 »

I think this is working as intended. That is how units get ambushed!
Mordan
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Fri Sep 14, 2012 10:26 am

Re: More visiblity on potential destination hexes for selected unit.

Post by Mordan »

jeffoot77 wrote: Tue Mar 31, 2020 10:47 am +1

and add plz a double arrow on hex where it is possible to swap with other units ! Many players don't even know that they can swap two units with "CTRL" +clic
I didn't know that. thx
Mordan
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Fri Sep 14, 2012 10:26 am

Re: More visiblity on potential destination hexes for selected unit.

Post by Mordan »

superman81906 wrote: Tue Mar 31, 2020 10:48 am I think this is working as intended. That is how units get ambushed!
its about friendly units of course.. you want to know if a unit has enough movement to reach it.
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