I'm not beating a dead horse here because these are depictions of live ones! But again, the visceral reactions that I have, just looking at these snips from PzC 2:

- Cavalry(1).jpg (771.42 KiB) Viewed 2238 times

- Cavalry(2).jpg (744.44 KiB) Viewed 2238 times
Let me see if I can categorize them. Here is what I see:
1) The open terrain looks like my living room carpet, threadbare in spots (I exaggerate; about my carpet, that is).
2) Say those trees are 100 feet tall in real life. In unreal life, would you say the soldiers are 1,000 feet tall?
3) Their shadows are a quarter of a mile long, in that case.
4) The soldiers are shooting on a downward angle at the tank, like they were a-huntin' rabbits.
5) The image doesn't do that bright white circle justice; in the game, it rotates IIRC.
6) Also missing are the white polka dots which indicate where these horsies can go after their masters are done a-huntin'.
7) What is that grey stripe? Is that the outline of a village or is it a road? Whatever it is, it is more perfect than man usually accomplishes in his constructions.
Yes, yes, YES, OOB has all of these types of visual anomalies. Yet, in OOB, they seem to blend in better, be better proportioned, just plain work better.
If you can see past these differences, enjoy PzC 2 and God bless you. I cannot.
Why, then, do I keep beating on a live horse? Not to convince myself. Perhaps to justify the amount of time I spend with OOB; that is a good one. Perhaps also that I have developed a weariness of hearing for years about how PzC is the "King of WWII simulation games." Maybe so, if you can get past the abstract art.