Panzeh's Unit Rebalance

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panzeh
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 98
Joined: Sun Jul 24, 2005 2:21 pm

Panzeh's Unit Rebalance

Post by panzeh »

I'm working on a unit rebalance mod to improve certain aspects of game balance in the context of singleplayer campaigns.

Right now, what i'm working on is doubling the core slots while also doubling all units' core slot costs to improve the granularity of everything, particularly in the context of the x-general traits as well as over strengthening
.
Pioneers will now have base 10 strength and can transform into bridge engineers(the original bridge engineer will no longer be required)- the idea is to make engineers less of a no brainer option for infantry but retain their usefulness in support.

HW infantry will become a support unit with base strength 10- it can support against both hard and soft with low HA and SA ratings and range 1. I'll see if this unit type is too good and nerf it down, but i'm trying to work around allowing for combined arms groupings of infantry.

In 1941, a high-slot unit called sturmpionere will appear, with the combat abilities of the old school pioneer but no bunker buster, no mine clearing, and no bridge engineer transformation. I also plan to add a unit 'Panzergrenadier' as a high-slot variant on normal wehr infantry with better stats for that time so there's a more steady progression of infantry. I'm thinking about making kradschutzen and other soft recon infantry 15 strength base to make them more appealing.

Feedback on these changes is very welcome.
cedonxp
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 179
Joined: Thu Nov 02, 2006 12:47 am
Location: Tampa Florida

Re: Panzeh's Unit Rebalance

Post by cedonxp »

That sounds good, looking forward to what you create.
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