Cavalry breaking off . . .

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Cunningcairn
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Re: Cavalry breaking off . . .

Post by Cunningcairn »

Athos1660 wrote: Fri Mar 27, 2020 9:10 am
MVP7 wrote: Fri Mar 27, 2020 1:14 am
Athos1660 wrote: Thu Mar 26, 2020 11:41 am Cavalry actually doesn’t behave that way as they can fall back or charge and break off. And if they are attacked, they turn 180° and flee.
Lancer's don't evade and Light Spear cavalry rarely evades infantry on frontal attack. That means they don't automatically turn and they can't be ordered to turn if the enemy keeps closing in after fall-back or break-off.
It sounds to me realistic that when attacked, a cavalry unit that has a great chance of winning at the impact (sometimes to the point of having the enemy drop a cohesion level) doesn’t evade but tries its luck during the impact, breaking off only after it or remaining in melee, while a cavalry unit with less chance tries to evade.

Then it sounds to me fair (gameplay wise) and logical that the former faces its enemy after the impact (to be able to charge again) while the latter turns 180° (to flee).

btw I like that my units behave according to their own nature and not to what I wish them to do. I like not having a full control over them. I am not them. Lancers live for the Impact.

My two euro cents :-)
I don't think you are understanding the problem. No offence as it is probably a language thing.
Athos1660
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Re: Cavalry breaking off . . .

Post by Athos1660 »

Cunningcairn wrote: Fri Mar 27, 2020 8:16 pm I don't think you are understanding the problem. No offence as it is probably a language thing.
Don't worry. Despite the language barrier, I really do know why you write such a condescending comment.
Cunningcairn
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Re: Cavalry breaking off . . .

Post by Cunningcairn »

Athos1660 wrote: Sat Mar 28, 2020 5:37 am
Cunningcairn wrote: Fri Mar 27, 2020 8:16 pm I don't think you are understanding the problem. No offence as it is probably a language thing.
Don't worry. Despite the language barrier, I really do know why you write such a condescending comment.
I am not being condescending. You just don't see that if a cavalry unit gets stuck in front of a heavy foot unit it can't get away unless the commander of the heavy foot unit allows it to do so. Obviously if other units come to the party then this will change but one on one it doesn't. How can you justify a slow moving heavy infantry unit being able to prevent a cavalry unit moving away from it without any outside interference?
Athos1660
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Re: Cavalry breaking off . . .

Post by Athos1660 »

Cunningcairn wrote: Sat Mar 28, 2020 11:13 am I am not being condescending. You just don't see that if a cavalry unit gets stuck in front of a heavy foot unit it can't get away unless the commander of the heavy foot unit allows it to do so. Obviously if other units come to the party then this will change but one on one it doesn't. How can you justify a slow moving heavy infantry unit being able to prevent a cavalry unit moving away from it without any outside interference?
I do thank you for your effort to rephrase what you meant 🙂

So I will try to be as clear as possible.

In this only-3,5-pages thread, I wrote enough posts to :
- bore anybody, including myself,
- show I did understand the situation Pete described in OP (that I too come across as a player)
- make a couple of suggestions,
- express my lack of historical knowledge,
- express some doubts about the suggested improvements of the current rule (including mine)
- and express a personal opinion (that is the current rule seems quite logical and balanced) and of course my open-mindedness to any better one.

Sorry but the fact that I don’t agree with you 100% does not mean that I don’t understand a gameplay situation nor English, nor that I shouldn't post my opinion.

Those who speak English have an expression for that : "we can agree to disagree », don’t they ?

Can’t we ?

Whatever your answer, I suggest your future posts are courteous :-)
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