Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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pompeytheflatulent
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Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by pompeytheflatulent »

Or is it only on a natural roll of 2?
rbodleyscott
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Re: Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by rbodleyscott »

It is not a natural roll of 2. It is a final score (after modifiers) of 2 or less.
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pompeytheflatulent
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Re: Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by pompeytheflatulent »

Thanks. That's real interesting. So in theory a chewed up, disrupted unit of medium foot with a flank threat getting its ass beat by lancers could have as high as 58% chance of double dropping. (-1 losing melee, -1 25% casualties, -1 flank threat, -1 beaten by lancers, -1 disrupted. Any roll of 7 or less double drops.)
sIg3b
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Re: Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by sIg3b »

Maybe a dumb question but what does -ve even mean?
mgardner
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Re: Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by mgardner »

Abbreviation for negative
rbodleyscott
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Re: Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by rbodleyscott »

It is medical jargon
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sIg3b
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Re: Do -ve modifiers on cohesion tests increase the chance of a double-drop?

Post by sIg3b »

I see.
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