Break from steady in single combat

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Break from steady in single combat

Post by Cunningcairn »

I lost a steady, full strength LF peltast after a single charge by a LH Jls, LSp. Peltast fled the charge, got caught and was disrupted. It then lost the ensuing combat and broke. I know you can only drop 1 cohesion level from shooting in one round but was surprised you could drop 3 levels in combat. Is this as intended?
Gaznak
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: Break from steady in single combat

Post by Gaznak »

The auto drop from being caught in the flank and the drop from losing combat are tracked separately. You can instant kill units in one round if you have two sources of morale loss. I have killed a superior cavalry in a single round by charging with a light horse. They lost badly and fragmented, then their attached general died and they routed.
Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Re: Break from steady in single combat

Post by Cunningcairn »

Gaznak wrote: Sun Mar 22, 2020 8:38 pm The auto drop from being caught in the flank and the drop from losing combat are tracked separately. You can instant kill units in one round if you have two sources of morale loss. I have killed a superior cavalry in a single round by charging with a light horse. They lost badly and fragmented, then their attached general died and they routed.
Ok thanks. Damn that light horse combat beats anything I've experienced. Personally I don't think a charging LH should be able to rout a steady superior cavalry unit with an attached general. Where the LH perhaps mounted beserkers overdosed on drugs :-) In another post I questioned why a superior, armoured cavalry did not flee after been charged in the flank by a superior, armoured lancer. In that instance the lancer disrupted and withdrew. These two examples illustrate the extreme results possible in any situation. Quite unpredictable.
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